Refuge

Discussion in 'Reach Competitive Maps' started by V1D30 GUY, Jul 1, 2011.

  1. V1D30 GUY

    V1D30 GUY Ancient
    Senior Member

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    [​IMG]
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    “Some believe this reservation was at one time home to the native wildlife. 4-16 players”

    Refuge, being the largest map is the Iron Map Pack 2, features a vast amount of land to cover making it perfect for vehicular warfare. Players can take their fights to the dangerous grounds or into the long buildings that provide for unique sniper fights. Refuge is an asymmetrical map, but it is easy to find your way around. Each team has access to their own sniper rifles, shotguns, and vehicles while both must fight for the spartan Laser in the center of the map. Refuge is also made out to be an awesome track for those Halo racers out there.

    Weapons:
    DMR x2
    Grenade x2
    Grenade Launcher x1
    Health Pack x4
    Needler x1
    Needle Rifle x4
    Plasma Grenade x2
    Plasma Pistol x2
    Rocket Launcher x2
    Shotgun x2
    Sniper Rifle x2
    Spartan Laser x1

    Vehicles:
    Banshee x2
    Ghost x2
    Mongoose x4
    Scorpion x2
    Warthog x2

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  2. Gazzaverage

    Gazzaverage Ancient
    Senior Member

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    Looks interesting, but before you get my DL, I'd like to see at least one overview shot showing the whole map.
     
  3. Randy 355

    Randy 355 Multiplayer Sustain Designer
    343 Industries Senior Member

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    I Dl'd and this is a really cool map as far as layout and Aesthetics. However, I do have a few critiques:

    First, the map has noticeable framerate issues in single player on standard slayer modes, which is very problematic for gameplay. This can easily be fixed by deleting some of the extensive amounts of aesthetics, especially on the top of the center tower. There's just to many pieces clustered in certain areas. The Xbox just can't handle some of it.

    Second, and I always suggest this when they are present, but I highly suggest removing the banshees. They are really extreme against infantry, and your map is tight. It would also make using the other vehicles quite difficult. Since there are two of them, one team is going to lose theirs and lose a huge advantage, and if one team gets both... well then it's going to be a terrible match for that team, making people dislike the experience on your map. So, I just suggest removing them entirely.

    Third, make sure you double check for Z-fighting, as I did find some in a couple of areas. These also increase your chances of frame rate issues, so it would help all the more to spot them and fix them.


    Anyway, I see a lot of potential in this map, and I would love to play on it! Keep it up!
     

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