did they change the graphics or lighting in halo recently...I haven't been on in a while cause my xbox is broken.....all the screens look better...more clean or somethin?
I love the caged off areas, the ones made solely for aesthetic value. It really adds some character to the map. What impressed me the most was the arched indentation in the wall, the spot where the carbine is located. I must have sat there for a full minute trying to figure out how you made the arc so smooth and how you spaced the bridges apart so perfectly. In fact, if you wouldn’t mind, I would really appreciate an explanation of the technique you used to make that arch.
Its too generic to be written, i have chance i might show you some time, its pretty simple. Just using scenery and the floor as guidelines.
very very very good. sry i didnt come to test it out with you... well i should be more sry for myself for missing it... but its a bit dl for me. great job.
omfgg matty u r the best forger in halo 3 ever in the whole world lolol i luv bandwagons Really though, this looks amazing. I love all the little extra things, the attention to detail. You've earned your premium with this in my opinion. I don't really play halo any more but I will definitely be having a look around this and probably try to steal all your ideas. This wall made me ejaculate.
This will definitly get featured This has got to be one of the best maps iv ever seen, i really like the tunnel thing too gazzilion/5 Great job
AWESOME!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! i LIKE EXCLAMATION POINTS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
well, since i saw most parts from the pics back in shoutbox during design/building stages...i am not too suprised by the awesomeness...but instead i have a few minor critiques: A: Does anyone else see the Giant M for Matty? j/k B: There seem to be a few minor imperfections in the layout, but all in all, they do not effect gameplay so big woopie. C: The weapon placement seemed kinda one-sided...one side in 2flag had a flamer, while the other had a sniper, and and a matching tower to go with it D: The equipment placement seemed to be too close, as one team controlling the center not only gets the grav hammer, but the regen, bubble, and de-cover... E: I am done flaming --------------------- ON TO THE POSITIVES!!! --------------------- A: The giant M for Matty! B: The awesome carbine room C: The all-around layout D: The criss-cross turned out pretty good ;-) E: THE BLOODY TUNNEL!!! F: The non-breakable-ness-ness... G: Also, the geo-glitching seems pretty well-done! ----------------------------- 4.5/5 matty, keep up the awesome forging!
Great one matty, quick question, are the arrows made by the teleporters meant for saying "go up" or are they a "M" for Matty? I was trying to figure it out when i played with my friends earlier. Great gameplay, tunnel rocks, but i couldn't get a splatter out of it =[
wow i'd tell you how great you did on this map but looks like ALOT of people all ready beat me, nice job, and i see where you "hint pictures" came into play 5/5 and a DL
you really did have me with the first picture, the Tunnel + Arrows is awesome. This weekend I will forge