Foundry Reflex

Discussion in 'Halo 3 Competitive Maps' started by Matty, May 8, 2008.

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How do you rate this map?

  1. Not so good

    3 vote(s)
    1.6%
  2. Average

    2 vote(s)
    1.0%
  3. Very good

    35 vote(s)
    18.3%
  4. Outstanding

    151 vote(s)
    79.1%
  1. Matty

    Matty Ancient
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    [​IMG]
    http://www.youtube.com/watch?v=ZcwbuprHSaA


    Download Here

    Author: Matty
    Supported Gametypes: All Gametypes
    Recommended Gametypes: FFA, Capture The Flag, Team Slayer,
    Recommended Players: 2-10
    Time Taken To Complete: 25 Hours



    Weapons and Equipment

    6x Battle Rifle
    3x Covenant Carbine
    2x SMG
    2x Plasma Rifle
    2x Brute Spikers
    1x Beam Rifle
    1x Gravity Hammer
    1x Flame Thrower
    1x Plasma Pistol
    4x Plasma Grenades
    1x Power Drain
    1x Regenerator
    1x Bubble Shield
    1x Radar Jammer
    1x Overshield
    1x Active Camo
    1x Ghost



    Description

    Reflex is a hugely tactical map, built around some incredibly interesting geometry, which promotes an exciting and un-parallelled experience that you will want to replay again and again. Reflex supports all gametypes, and serves all the needs required by them. FFA, and Team Slayer matches offer intense fun, and reward players who control weapons and defensive areas of the map. Objective games are immensely tactical, rewarding players who work as a solid team and help each other when necassary. Oddball and KotH variants offer some epic fight scenes, and allow players to try risky and unorthadox manouvers that may turn out to be an unforgettable moment. Overall, Reflex offers gameplay for all kinds of players, ranging from the hugely competative to the laid-back and casual. This map really isnt worth the miss.


    A view of the central area. A hotspot for unmissable moments.

    [​IMG]



    A view of the other side of the 'tunnel'. Where the defenders spawn.

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    The side passage. Alot of fighting takes place in this area.
    [​IMG]



    The defenders spawn. Plenty of cover and alternate routes.
    [​IMG]



    The Attackers central area. The flame thower spawns on the fence wall.

    [​IMG]



    The defensive area. Bomb/Flag points are on the double wall

    [​IMG]



    Another view of the 'side passage'. Notice the 'criss cross' roof.

    [​IMG]



    Another shot of the central area. Notice the 'arrows'.

    [​IMG]



    Final screenshot of the 'side passage'. Gravity Hammer spawns here.

    [​IMG]



    A desperate escape by the attackers is flawed by the covenant death scooter

    [​IMG]

    I would like to thank Textured Sun and Running Chron for their ongoing help with this map


     
    #1 Matty, May 8, 2008
    Last edited by a moderator: Mar 25, 2009
    Epic Tusk likes this.
  2. vinco onmia

    vinco onmia Ancient
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    I think the tunnel look really cool, especially with the arrows beneath them, another for the home page of Forge Hub.

    Btw: How do you make the arrows, i have seen them before and thought they were lights from teleporters, am i correct?
     
    #2 vinco onmia, May 8, 2008
    Last edited: May 8, 2008
  3. Vicious Vice

    Vicious Vice Ghosts of Onyx
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    Another masterpiece from matty.The map not only looks great but plays great. i played 1 bomb and i loved where the bomb plant spot is. Very balanced and elevated. 9/10
     
  4. hangman3745

    hangman3745 Ancient
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    This is amazing! 5/5
     
  5. Old PatchworkZombie

    Senior Member

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    The planning of the map is suberb, and all the aesthetics dazzled me while I played. The standard of it was so high that I almost didn't notice all the geomerging. It played great on all the gametypes, I played it on.

    CTF still beats free-for-all everytime
     
    #5 Old PatchworkZombie, May 8, 2008
    Last edited: Jun 14, 2008
  6. Biggles2

    Biggles2 Ancient
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    Brilliant as always Matty. I remember playing this in your party yesterday, it was great. As always your interlocking is outstanding, I especially liked the 'tunnel', its a great feature of the map even though I never went there lol its like a deathtrap of gernades.

    The only problem was the spawns, I sometimes spawned on the attackers side when I was a defender and vice versa. But you said you were going ot fix it so I'm sure its fine now.

    I love the little arrows, I didn't notice them at first but I laughed when I saw them. Once again amazing map, especially grear for CTF. 5/5
     
  7. L0ki

    L0ki Ancient
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    yes u are
     
  8. bib bob

    bib bob Ancient
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    o i remeber testing this map yesterday and it is ROCK SOLID
    this map will stay on your hard drive 4eva
     
  9. squidhands

    squidhands Ancient
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    Holy crap, Matty. This looks amazing. You pulled that tunnel right out of my brain. I'll get back to you once I hop around here for a bit.
     
  10. Matty

    Matty Ancient
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    I understand, and thats what map testing is for. I expected hic-ups and im glad they were spotted easily. I have played every gametype today and i exerienced no hic-ups so it should be fine now.
     
  11. TDH

    TDH Ancient
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    Incredible aesthetics and intense game play. A lot of impressive unique architecture, which no doubt was hard to forge. You have to really look around to truly appreciate the map's visuals.

    PS. Thats me in the first screen in the ghost, woop.
     
  12. L0ki

    L0ki Ancient
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    how do u make items spawn in the ground or the walls like in the 4th picture down starting from the top its been bugging me so much
    PLEASE HELP ME!!!!!!!
     
  13. vinco onmia

    vinco onmia Ancient
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    thank-you for such a quick responce to my question
     
  14. Tinginho

    Tinginho Ancient
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    This map is so hopping good.The aesthetics r really nice like the octagonal tunnel and the support beams and the teleporter. highlighters.Anyone can make a tunnel but u took a step further and made an octagonal tunnel.Your geometry merging is amazing.I love ur interlocking skills.And that little curved spot is pretty cool too.

    Thats me with hammer in the third picture
     
  15. Mysterious D

    Mysterious D Ancient
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    Wow. Seriously wow, just from looking at the pictures, I've found my new favorite map. You've renewed my interest in you Matty, you truly deserve that maroon.

    Will be back with a review A.S.A.P.
     
  16. The Hudacris

    The Hudacris Ancient
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    Truly Amazing Matty. I saw it and literally cried with tears of joy. Im a harsh critic but this map is by far a 5/5. Most of your others are 4/5's. Outstanding! Super Sexy.
     
  17. provomit

    provomit Ancient
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    very good map cant w8 to try it out nice going
     
  18. COMMANDERMATT1

    COMMANDERMATT1 Ancient
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    yea this map looks awesome. i love the interlocking and its cool how you made the teleporter arrows.
     
  19. American10

    American10 Ancient
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    This map looks good gotta give it 5/5 this should be featured already.
     
    #19 American10, May 8, 2008
    Last edited: May 8, 2008
  20. Novak

    Novak Ancient
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    That ghost tunnel thing looks sweet. It seems like it might need more pics though I cant really tell where everything is... unless that is everything
     

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