FYI... this map is the first to feature improved key door functionality that won't glitch, get stuck, confused by players rapidly moving in/out of its detection zone. It also massivly consolidates the pieces and scripts of the existing Key setup. This has since been transfered to bloodlet throne by @Soldat Du Christ and a prefab for use by others should be posted in the near future.
You might've consolidated a little too much because the scripting broke. We had 2 people with the key at the same time but only 1 was actually opening the doors. The other player had the visual effects and waypoints though.
Also, I was ****ing around with it and I just went through one door over and over again after stacking the key and eventually they always opened but I was teleported to the out of juice tele everytime.
If it was in forge that's normal, the scripting gets weird it does that on Arcanum as well in forge. If it was happening in customs though that's a different story
I can't remember because I have looked at the map in both now. If that is normal in forge then it is probably what it was then. Either way the likelihood of reproducing it in game would probably be impossible. Marked it as Won't Fix.
okay thanks guys. I'll definitely take a look at this right away. Hopefully it's just a 1 somewhere that should be a zero... something simple like that.
So far it seems like thiz may be a rare circumstantial thing. Please grab video if anyone sees the bug occur. Need help chasing down those circumstances.