Reconstructed reconstructed is a 4v4 symmetrical map, it features short and long lines of sight that never makes you to fare away from a teammate, the battles are fast and intense with 3 neutral power weapons on the map, the back open area doesn't get used that much but it makes for a great flanking route, ambush area and for a sneaky flag run. album
Looks awesome. Had a flythrough last night - love the way the spawn areas are sort of close together, but separated enough that they feel like they're a lot further away. The 2x2 inclines make for a distinct aesthetic, and the various jumps are all really nicely lined up. How did it play with 8 people?
thanks gordon, it plays great with 8 people, action does generally take place around the snipe spawn area but once people know the map they start using the back area to flank or push in against the other team, the GL and rocks spawn in the back area as well. people who have played on it seem to enjoy.
Kinda reminds me of gridlock from gears of war, But to the point Horseshoe maps always work out well(case in point sidewinder). But what this has that Sidewinder dosent is multiple levels. I want to be able to play it but sadly I'm without reach, otherwise i could give a better critique. But what i can see from these photos it looks nice and playable. When ever i can get my hands on a Halo Reach im gonna have to check it out.
This is one of the Blueprint maps that I have had the least to complain about- its great. Spawning is always safe and weapons are just in the right places. Flow is epic and games are always tight. Good work, and good luck with MM, mate.