Reaper

Discussion in 'Reach Casual Maps' started by ThatNewGuy, May 18, 2011.

  1. ThatNewGuy

    ThatNewGuy Forerunner

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    I tried to make a map based off of strategy and communication rather than just skill with weapons.
    so the way this game is played is the red team starts out in this fortress, connecting Montana and Alaska, they have 15 seconds before the blue team, who start out in the coliseum, get teleporters to teleport about half way into Montana, Alaska, or into the rock area i made myself near the bottom of the fortress. the red team gets 1 life each, there is unlimited time and score limits, its to see how much the red team can score before dying, and the blue team is suppose to have more players than the red team, and the teams switch off in the game lobby. the blue team progressively get more and more weapons and the Jet Pack Armor Ability

    blue team spawn after 3 minutes

    [​IMG]


    One way the blue team can teleport is to the left by the mongeese, you have to use the mongoose to get over the red 1 way shields or you will die if you directly touch them, cause they are suppose to be laser bars.
    [​IMG]


    one of the two rooms the red team can spawn in
    [​IMG]

    a Hallway and entrance
    [​IMG]

    Overview of the entire fortress
    [​IMG]

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    using the left overs after making the entire layout of the fortress i kinda wanted this to be a Fore runner research/reassembly hanger
    [​IMG]


    Suppose to be a mess hall
    [​IMG]

    the other room the red team can spawn in
    [​IMG]




    oh and from the bottom assembly hanger (past the red "lasers") you have access to the mess hall and roof from there, kinda so the red team cant let any entrance slip or they are going to get assasinated, also for the sensors everyone can only see their allies, also you can see allies in a way point and name. everyone starts out with sprint at the start, red team only get 1 non respawning Jet Pack at the start, most weapons in the fortress have low ammo and a high respawning time

    at the start everyone gets a magnum, and i set up loadout like weapon spawns, they spawn at the 30 second mark, there are 2 loadouts and 3 spawns of each, you can have an assult rifle with 2 grenades, or a dmr with 2 grenades, and on the left side there are extra dmrs, magnums, and assult rifles, and later plasma pistols will spawn. later needle rifle, sniper, plasma launcher, grenade launcher, and jet packs will spawn

    i lowered jump height slightly (90%) to prevent people from jumping around some open corners on the map, and i reduced damage (90%) to give red team a slightly better chance.

    the one honor rule would be, for the blue team not to camp in their spawn until all the weapons and vehicles appear :p
     
    #1 ThatNewGuy, May 18, 2011
    Last edited: May 18, 2011
  2. Knight Of 0rder

    Knight Of 0rder Forerunner
    Senior Member

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    I really like the banks that you have in the fourth picture. It looks like you could jump up there and wait for the enemy to approach into your trap. On the eighth picture there seems like there is a weird looking bank on the left wall. You may want to edit that and make it more pleasing to the eye.
     

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