Reach Title Update

Discussion in 'Halo and Forge Discussion' started by jameslieb1, Oct 28, 2010.

  1. FlamingArmadillo

    FlamingArmadillo Forerunner

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    ...

    I like MLG's standpoint on the assault rifle, completely remove it =D
     
  2. DavidJCobb

    DavidJCobb Ancient
    Senior Member

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    Most important ones are bolded and in larger text, for readability. :3

    • Bring back Shield/Health Decay like in Halo 3, and make it so people can die from it.
    • Bring back the Next Zombie option.
    • Add an option to Infection where we can set initial humans rather than initial zombies.
    • Add an option to Infection where Safe Havens can be made to activate in Spawn Sequence order.
    • Add an option to Headhunter where we can disable Skull Capture Points entirely, such that you score the moment you touch a skull.
    • Add an option to Invasion that allows you to set different traits (not just Loadouts) for Spartans and Elites.
    • Add an option to Territories that allows you to give/dock players points for destroying Territories. (This can be done in some cases, i.e. Fusion Coil TERR_OBJs.)
    • Fix one-life Infection.*
    • Fix Safe Havens on maps with only one INF_HAVEN.
    • Fix Invasion's Assault Phases, which break if bomb disarming is disabled. (Bomb respawns rather than detonating, Phase never ends.)
    • Fix carried weapon-Hills. If a player picks up (using a button) a weapon that is an active INF_HAVEN/TERR_OBJ/KOTH_HILL, its boundaries become invisible to all players.
    • Fix Fixed weapons. Right now, Fixed and Phased behave identically for weapons: both act like Fixed, and the weapon retains its state when dropped (so it floats and is solid). Make Phased act like Fixed does now (state is retained when dropped), and give Fixed the expected behavior (weapon reverts to Normal when dropped, until it respawns).
    • Add more breakable barricades to Forge World.
    • Allow us to make INV_OBJECTIVEs that only work as a flag drop point or as a capture point, so that maps can be more easily made compatible with Territories and CTF/Assault Phases.
    • Allow team-specific Teleporters and Safe/Kill Areas.
    • Make Teleporters' auras optionally expand to fill their Shapes.
    • Make the Race-only concrete barriers on Boneyard Forgeable.
    Fixing Infection with lives should be easy. Infection is a "fake" team game, it's coded as FFA. Turn on limited lives, and it uses the standard FFA conditions for limited-life victory rather than team conditions for limited-life victory -- a(n obvious) mistake on Bungie's part. Bungie just needs to add a special case.
     
    #22 DavidJCobb, Oct 31, 2010
    Last edited: Oct 31, 2010
  3. DMM White

    DMM White Ancient
    Senior Member

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    Pegasi, thats exactly what I meant. Yes there are bugs and glitches and if there are serious ones which are fixable then Bungie will fix them in an update.

    My comment was based on the suggestions people had already made which were not fixes, they were additions or desired modifications. Things like not being able to turn the Juggernauts flames off is not a glitch or a bug.
     
  4. chrstphrbrnnn

    chrstphrbrnnn Guardian
    Senior Member

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    -Fixing grenades so they don't do bleed damage (shields need to be popped to kill)
    -Fix Camo/OS powerups
    -Fix blue spot on Boardwalk (can shoot through glass on one side only)
    -Hill Sequence in king
    -VIP back
    -Alpha Zombie/Zombie %
     

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