Reach Information

Discussion in 'Halo and Forge Discussion' started by Blue Pariot, Jul 23, 2010.

  1. Blue Pariot

    Blue Pariot Ancient
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    (This is a direct copy and paste from my thread on XForgery. I don't know how much info you guys have over here, but I made this huge list, is I figured I might as well share it here, too.)

    I just spent the past few hours picking apart all of the Halo: Reach information available to create this thread. Everyone was sort of scrounging for information yesterday and there should be a clear place where everyone can find the available information. All the information in this thread is true and directly from the sources supplied. Anything that is my own opinion and/or words is in parenthesis. If I left anything out, please tell me, as well as supply the source. I want only true, factual information, not anyone's personal opinions or guesses. Also, if you want a lot of new information, skip down to the Comic-con Panel section. I was able to get a lot of new information from the videos.

    EDIT: Updated with a lot of new Firefight information.
    EDIT #2: Updated with Custom Skull Settings in Firefight and information taken from a Gamespot Demo, including a partial Forge World Vehicle List.

    Bungie Q & A

    • No weather effects. There are filters that can be used to mimic certain lighting effects, though.

    • Shape" controls the shape of the object boundary. That's what we use for things like KOTH hills, respawn areas, kill zone areas, et cetera.”

    • The “shape” option on objects allows them to be turned into a hill for King of The Hill gametypes.

    • No “scaling” objects (making them larger, smaller, etc.).

    • You’ll have to switch from different gametypes in forge mode to edit the objects for that gametype, just as it was in Halo 3.

    • There is no “gravity” option for objects.

    • The Bomb, Flag, and Oddballs can be controlled where they spawn, but not how the spawn works. You can make objects “plant points,” however (i.e. planting the bomb on a warthog or other object).

    • Objects are grouped together so they share the same object limits. “So if you're setting up a map and can place, say, 50 wall pieces, it's actually 50 wall pieces of any type, not "10 doors, 10 corners, 10 single-width, 10 double-width, etc”

    • Player cap is still 8 players in forge mode.

    • Spartans still cannot swim on the water.

    • One-way shield doors are confirmed.

    • Placeable Armor Abilities confirmed. You can set it up so that you start the game with a certain armor ability, but can pick a different one up somewhere else in the game. When you “swap” them, it is just the same as swapping weapons. You get the new AA while the old one is left behind.

    • No intereactaive objects such as open-able doors or switches.

    • Objects can still be affected by gravity lifts, such as crates or dumpsters, and can still be used to hand-craft switches.

    • Items blend better to reduce Z-fighting (the flickering between two merged objects).

    • Forge hosting bugs have been fixed.

    • No object “despawning,” meaning you can’t make an object “disappear” after a certain amount of time.

    • Halo: Reach ships with a blank canvas version of Forge World.

    • You can know start a game with any weapon, such as a flamethrower or fuel rod gun.

    • No terrain editing tools.

    • Time actively spent in Forge gives you some credits. “And pre-emptive chill-out: we do distinguish between ‘active’, ‘idle’, and ‘rubber band on your controller.’”

    • All weapons will be available on all maps, as opposed to Halo 3 where certain weapons weren’t found on certain maps.

    • “Safe Zones limit players to certain parts of the map, as defined by the map author. If you leave the Safe Zone, you either die (hard Safe Zone) or are warned to return to the battle (soft Safe Zone.)”

    • You can change a vehicle’s color, as well as make them inherit the color of the team member that is driving them.

    Bungie ViDoc

    ViDoc:

    http://www.youtube.com/watch?v=XCcmrL29WII

    Information:

    • New program allows us to have bigger budgets and place more objects.

    • $10,000 budget on Forge World.

    • Forerunner-themed objects.

    • New “Dice” object.

    • Rock objects.

    • “Created by” and “modified by” options while saving a map.
    [​IMG]


    • New map names: Boardwalk, Boneyard, Countdown, Powerhouse, Reflection, Spire, Sword Base, and Zealot. Maps part of Forge World: Asylum, Grifball Court, Hemorrhage, Paradiso, Pinnacle, The Cage, and Halo Classic.
    [​IMG]


    • Spawns are now colored, showing which team they are for.

    • Coordinate editing.
    [​IMG]

    • Ascension remake in Forge World.

    • Sanctuary remake in Forge World.

    • Five areas of Forge World:
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
    • No forge for Firefight mode.

    • Holding RB locks the altitude on the Falcon.

    Comic-Con Panel


    Videos (3 Parts):


    Information:

    • Firefight matchmaking support.

    • Firefight gametype customization.

    • Firefight gametypes that ship with Reach are: Firefight, Firefight Classic, Generator Defense, Gruntpocalypse, Rocketfight, Score Attack, Versus.

    • Generator Defense: Defend generators while fighting of AI.

    • Gruntpocalypse: All grunts, all the times.

    • Rocketfight: Unlimited rocket launchers with Firefight loadout and armor.

    • Versus: Play from Covenant perspective. Red team starts as Spartans, Blue team starts as Covenant.

    • All firefight maps are taken from campaign (missions, areas, etc.).

    • New armor ability: Hologram.

    • Sword has unique assassinations.

    • While playing as Covenant, you can see how many lives the Spartan team has.

    • New vehicle: The Forklift. It’s a forklift, it drives, it beeps while you back up.

    • Improved Player Carnage Report in Firefight.

    • New Blood Gulch map is called Hemorrhage. Bases are designed after Halo 1's Blood Gulch, terrain is an improved version of Halo 2’s Coagulation.

    • Turret on the side of the Falcon.

    • 150 pieces built for Forge World map (“about”).

    • Coliseum is “roughly the same size” as the Crypt in Sandbox.

    • Grifball variant built inside the Coliseum.

    • Object User Interface options: Weapons Human, Weapons Covenant, Armor Abilities, Vehicles, Gadgets, Spawning, Objectives, Scenery, Structure.

    • Gadgets subsection: Explosives, Health station, Powerups, Man Cannons, One Way Shield 2, One Way Shield 3, One Way Shield 4, Special FX, Shield Door Small, Shield Door Medium, Shield Door Large, Teleporters, Toys, Lights.

    • Toys subsection: Die, Golf Ball, Golf Club, Killball, Soccer ball, Tin Cup.

    • Structure subsection: Building Blocks, Bridges and Platforms, Decorative, Doors/Windows/ and Walls, Inclines, Natural, Grid (2 available).

    • Building Blocks subsection (possibly full list, only what I managed to see): Block 1x1, Block 1x1 Flat, Block 1x1 Short, Block 1x1 Short, Block 1x1 Tall, Block 1x1 Tall and Thin, Block 1x2, Block 1x4, Block 2x1 Flat, Block 3x3, Block 3x2 Flat, Block 3x2 Short, Block 3x3 Tall, Block 3x4, Block 4x4, Block 4x4 Flat, Block 4x4 Short, Block 4x4 Tall, Block 5x3 Short, Block 5x5 Flat, (All blocks had a limit of 99).

    • Properties section: Team, Physics, Spawn Time, Advanced, Shape, Object Color. (Color can be changed on 1x1 block, probably all blocks).

    • Physics: Normal, Halo 3 object physics; Fixed, once you let go, it stay exactly how you were holding it (floats); Phased, allows you to merge any object into another object or map geometry.

    • Holding down on left stick allows you to go into a “slow camera” forging mode.

    • Special tools section: Edit Coordinates, Reset Orientation, Rotation Snap (Off, 5, 15, 20, 90 degrees shown. I think they go in increments of 5 degrees.), Delete All Of These.

    • Rotation snap: Change to what degree you want, such as 20 degrees, then every time you turn that object, it will turn in 20 degree increments.

    • Reset Orientation resets the object to its normal position.

    • Bridges and Platforms subsection: Bridge Small, Bridge Medium, Bridge Large, Bridge XLarge, Bridge Diagonal, Bridge Diag Small, Dish, Dish Open. (Note, this was what was shown, not all there is.)

    • Buildings subsection: Bunker Small, Bunker Small Covered, Bunker Box, Bunker Round, Bunker Ramp, Pyramid, Tower 2 Story, Tower 3 Story, Tower Tall, Room Double, Room Triple. (Note, this was what was shown, not all there is.)

    • Vehicle Mancannons.

    • Two Way Node Properties: Team, Physics, Spawn Time, Advanced, Shape, Radius, Top, Bottom, Object Color, Teleporter Channel (“Alpha” is shown), Players (“True” is shown), Land Vehicles, Heavy Vehicles, Flying Vehicles (“False” is shown for all vehicles).

    • (Teleporter size can be edited by adjusting the Shape, radius, Top, Bottom, etc.

    • Vehicles can now go through teleporters by changing the telporter vehicles settings from “False” to “True.”

    • Special FX Subsection: Colorblind, Next Gen, Juicy, Nova, Olde Timey, Pen and Ink, Purple, Green. (Note, this was what was shown, not all there is.)

    • Lights Subsection: Light Red, Light Blue, Light Green, Light Orange, Light Purple, Light Yellow, Light White, Light Red Flashing (Slow and Pulsating light). (Note, this was what was shown, not all there is.)

    • Armor Abilities Subsection: Active Camouflage, Armor Lock, Drop Shield, Evade, Hologram, Jetpack, Sprint. (They have their own in-game appearance, as well. Similar to the overshield, active camo, etc.)

    • Direct, in-game tagging.

    • “Up to 1,000 of every item type.” 1,000 gametypes. 1,000 maps. 1,000 screenshots.

    • Can turn on unlimited armor ability.

    Firefight Custom Settings (not complete, but there is a lot, including the available enemies):

    Firefight Game Options
    Firefight Settings
    Wave Properties
    Round 1 Wave Properties
    Skulls
    Red
    Spartan Traits
    Elite Traits
    Wave Traits
    Damage Modifiers
    Damage Resistance
    Shootiness
    Unchanged
    Normal
    Marksman
    Trigger Happy
    (Note: These are only what was shown.)
    Grenades
    Vision
    Unchanged
    Near Sighted
    Eagle Eye
    (Note: These are only what was shown.)
    Hearing
    Unchanged
    Normal
    Deaf
    (Note: These are only what was shown.)
    Luck
    Unchanged
    Normal
    Unlucky
    Lucky
    Leprechaun
    (Note: These are only what was shown.)
    Equipment Drop
    Immune To Headshots
    Immune To Assassination
    Blue
    Yellow
    Mythic
    Catch
    Tough Luck
    Famine
    Cloud
    Tilt
    Black Eye
    Grunt Birthday
    Cowbell
    IWHBYD
    Initial Wave
    Uses Dropship
    Squad Selection Order
    Squad 1
    Jackal Patrol
    Jackal Snipers
    Heretics
    Heretic Snipers
    Heretic Heavy
    Grunts, Elites
    Elite Patrol
    Elite Infantry
    Elite Tactical
    Elite Airborne
    Elite Spec Ops
    Elite Generals
    Elite Strike Team
    Brutes, Brute Patrol
    Brute Infantry
    Brute Chieftains
    Brute Kill Team
    Hunters
    Hunter Patrol
    Hunter Infantry
    Hunter Tactical
    Hunter Strike Team
    Hunter Kill Team
    Squad 2
    Squad 3
    Main Waves
    Bonus Wave
    Round 2 Wave Properties
    Round 3 Wave Properties
    Bonus Wave Properties
    Bonus Wave Duration
    Uses Dropship
    Skulls
    Squad Selection Order
    Squad 1
    Squad 2
    Squad 3
    Wave Limit
    Turn Count
    Turn Limit
    Generator Properties
    Scenario Settings
    Hazards
    Weapon Drops
    Ammo Crates
    Custom Skull Settings
    Spartan Settings
    Respawn Time
    Starting Lives
    Maximum Extra Lives
    Elite Kill Bonus
    Basic Traits
    Shields and Health
    Weapons and Damage
    Damage Modifier
    Melee Modifier
    Primary Weapon
    Secondary Weapon (it should be noted that these now how a visual of the weapon, as well as the name of the weapon)
    Starting Equipment
    Grenade Count
    Infinite Ammo
    Weapon Pickup
    Equipment Usage
    Movement
    Sensors
    Appearance
    Loadouts
    Loadout 1
    Name
    Primary Weapon
    Secondary Weapon
    Equipment, Grenades
    Hide Loadout
    Loadout 2
    Loadout 3
    Loadout 4
    Loadout 5
    Elite Settings
    General Settings

    Halo: Reach Comic-Con Stage Demo

    • Firefight "Scenario" subsection settings: Hazards, Weapon Drops, Ammo Crates.
    • Firefight Custom Skull Wave Traits: Damage Modifiers, Damage Resistance, Shootiness, Grenades, Vision, Hearing, Luck, Equipment Drop, Immune To Headshots, Immune To Assassination.
    • Forge World Vehicle List: Banshee, Falcon, Ghost, Mongoose, Revenant, Scorpion, Shade Turret, Warthogs. (There were more options on the list. Also note that Warthog is plural, suggesting there are different types, and also does not show item amount. Also note that some vehicles are already placed on the map.)
    [​IMG]

    • Two turrets on Falcon, one on each side.
    • Holograms run straight forward, in the direction that your reticle is pointing
    • Drop Shield Armor Ability: Drops a shield (similar to bubble shield, but with a blue look to it), but takes damage from enemy fire.
     
    #1 Blue Pariot, Jul 23, 2010
    Last edited: Jul 24, 2010
  2. WWWilliam

    WWWilliam Forerunner

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    Nice pile of info. That firefight settings is one hell of a spoiler puzzle though.
     
  3. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Make the super firefight spoiler much less spoiler. Just delete all the spoils and copy the originally posted spoiler from B.Net. Too many spoilers spoil the spoiling.

    ......
     
    #3 Jex Yoyo, Jul 24, 2010
    Last edited: Jul 24, 2010
  4. BloodBender97

    BloodBender97 Forerunner

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    I found the source much easier to understand. But it is very clear you put a lot of hard work into this epic pile of info. Death YoYo deserves to be quoted! ... which I will do... later... when I'm not lazy... maybe...
     
  5. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Oh please, if you quote me at least make sure its not one of my three or four posts about sexually abusing 12 year old girls. Those are the only times people listen to me... But srs, less spoilers. You saw how they made my post amusing? Well, they made your post REALLY annoying, which is not good!



    <
    < Also, since im off to bed now, anybody who reads my post count make a wish! ;D
    <
     
  6. Blue Pariot

    Blue Pariot Ancient
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    Can you direct me to the spoiler posted on Bungie.net? I have no idea what you're talking about. And this is a direct copy from XForgery, where we still use the regular spoilers which, in my opinion, are a lot less confusing.

    Edit: Updated with the "Scenario" settings in Firefight (thanks to a possible slip-up during an interview), and all the available settings for Custom Skulls that effect the Wave Traits in Firefight.

    Also added this, as well:
     
    #6 Blue Pariot, Jul 24, 2010
    Last edited: Jul 24, 2010
  7. Raakuth

    Raakuth Ancient
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    There are at least 11 mongooses that you can place on forge world, the ViDoc shows 11 driving away from something

    Not much of a help, but it might make race map people a bit more excited xD
     
  8. Noxiw

    Noxiw Ancient
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    ...So we can assume theres at least 12. Why would they stop at a number like 11? It's more likely to stop at a number like 7.7--- At least that would make sense, what with Bungie's obsession with that number.
     
    #8 Noxiw, Jul 24, 2010
    Last edited: Jul 24, 2010

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