Ravine

Discussion in 'Reach Competitive Maps' started by toywrecker, Feb 27, 2011.

  1. toywrecker

    toywrecker Forerunner

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    Map Name: Ravine

    Created by: Toywrecker


    File Link: Ravine

    Map Screenshots

    Map Overview
    [​IMG]

    Red Base
    [​IMG]

    Blue Base
    [​IMG]

    Back Walkway
    [​IMG]

    Center Courtyard
    [​IMG]

    Overview from rear
    [​IMG]

    Overview of map

    I made this map trying to utilize the small space between the gap of the 2 cliffs off of the blood gulch. I started with initially trying to make this look like a gap between an underground complex of sorts, which is why you will see doors and windows going into the canyon wall. The 2 bases are a short walk to each other (or even shorter jet pack) and your initial spawn is actually back to back. DMR starts are not a good idea on this map. Power Weapons are located away from the bases which should draw the fight away from the center courtyard somewhat. There is a 3rd lower level walkway on this map that is not playable, it's just there for looks.

    Map Design Intent

    Made for short distance battles and CTF. This map is set up for Neutral as well as team games.

    Map includes:
    1 Fuel rod gun (1 clip)
    6 DMR
    2 Assault Rifle
    2 Needlers
    2 Plasma Pistols
    1 Sniper Rifle
    2 Shotguns
    2 Mounted Machinegun
    1 Gravity Hammer
    8 Plasma Grenades
    8 Frag Grenades

    Base Map: Forge World
    Intended Number of Players: 4-8
    Standard Gametypes Supported: Team Slayer, CTF, KOTH, Oddball, Stockpile, all v all slayer
    Requires Gametype to play properly: No
    Includes Artistic Elements: maybe a little
    Symmetrical Design, weapons, and spawns: yes
    Includes Static Spawns for Team Games: yes

    Playtesting
    Haven't had a chance to test this yet. It's way too small to do 16 people on and that is the only ammount I have been able to playtest with. As soon as I get the chance I will get something up.
     

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