I've been meaning to make an Infection map with random weapons on map but since there isn't much info on it, I decided to run some tests and here is what i came up with. -Random Weapons retain the parent objects traits (Respawn Time,Clips) -OLN Weapons (Default Weapons) respawn randomly each time there taken -Weapons you place are random at start but remain that weapon throughout the match -High Chance of a Power Weapons being Spawned I also placed one of every weapon on the test map, including weapons that can't spawn randomly (Sentinel Beam, Flamethrower, etc.), and when all of the weapons that could be randomly spawned, spawned the leftover spaces were left blank instead of being filled by weapons that can't be spawned. This info really isn't of much use to anybody; Competitive Maps just don't use random, Mini-games usually don't have weapons or need specific ones, and with the high weighting on power weapons Infection games can become unbalanced fast. In any case I though it good to post this.