Ramparts

Discussion in 'Reach Competitive Maps' started by WhiteRice321, Nov 20, 2010.

  1. WhiteRice321

    WhiteRice321 Ancient
    Senior Member

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    RAMPARTS
    [​IMG]

    Ramparts is a Symmetrical map (diagonally symmetrical) optimized for 4v4 team slayer but it also supports most other gametypes. I recently (i.e. about an hour ago) submitted this to Bungie's Forgetacular contest thingy so we'll see how that goes but anyway. As with most of my maps Ramparts is fully enclosed (it makes me feel safer about the play area then simple kill boundaries really). But to offset this fully enclosed look it is planted on a patch of grass providing a stark contrast to the silvery sleek hues of the rest of the map. I worked hard to ensure there was minimal z-fighting and lag and i believe it is a fine specimen of forging.
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    its basic layout could be described as sort of five quadrants, a center circle with 4 entrances from the ground and 2 from the second floor, which is surrounded by 4 squarish zones forming a rectangular lower space, with a figure 8 placed around it as a second floor sort of skirting the map(with four large ramps as well as a couple lifts aiding upward travel). This has led to good flow throughout the map preventing either side from staking out in any one place to long. The Rockets lie in the very center of the map and have only 2 shots at a 150 second respawn. Each team spawns near a sniper rifle as well with 8 shots which is also at a 150 second respawn. In addition to these power weapons there are two concussion rifles, two needle rifles something like 8 DMRs and 2 plasma pistols. I have had very positive feedback from my own testing sessions (as well as others from the testing guild and other friends)and any largeish problems found have been fixed long ago. So without further ado the rest of the map:
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    Blue Spawn
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    Red spawn (identical to blue spawn just taken from opposite angle)
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    Sniper Spawn
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    Rockets spawn in the middle of the stone structure
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    Upper Mid (Left Side)
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    Lower Mid (Right side)

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    Quarter of the map with spartan for scale
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    Double Snipe Gameover Im so Clutch lol
     
    #1 WhiteRice321, Nov 20, 2010
    Last edited: Nov 20, 2010
  2. KCDinc

    KCDinc Forerunner

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    I have an almost irrational fondness of maps with circular features, so I liked this immediately. No major concerns that I can see at a glance, just little tiny stuff.

    The only real change I would make is to put something on the top of the walkway covers, toward the center of the map. Try and draw more players out onto them, possibly even moving a territory or Crazy KotH hill spot there. Just a thought.

    But why are some of your team spawns set up different from others? For example, the purple team spawns are all tagged Team Purple, but the green team only has one. The other three green spawns are only colored the color green, not tagged as for green team.

    I also noticed that some of the curved walls in the center are colored, but about 1/4 of them are not. Intentional?

    Some of the health packs are vertical, some horizontal. Intentional?
     
  3. WhiteRice321

    WhiteRice321 Ancient
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    The multiteam spawns were added as an afterthought so any mistakes with that were unintentional

    i think what it was was i colored the curved walls but couldnt see any noticeable difference in them (i guess you did) and so i just sorta stopped coloring them

    The health packs are intentional just depending on what i thought looked best in each area

    Then the top of the walkway covers is meant more as a LOS blocker and an onning to that path in the ground then as an upper walkway (considering it only has one access route sans jet pack i dont think placing an objective there would end well)
     
  4. Antares777x

    Antares777x Forerunner
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    I just ran around on this map, and I have to say, I'm impressed with your forging talent and the way that this map is set up. I only have a few points to make.

    The Concussion Rifles are more powerful than your spawn times for them would suggest. These guns are not Brute Shots. I'd either increase their spawn time by 45 to 60 seconds, or remove one or maybe even two of their extra clips.

    A lot of the ramps that you use, not all of them, have a 45 degree angle to them, and will therefore screw up grenade tosses. Sometimes this is unavoidable, but I think that you can fix some of these areas.

    The map is rather small. I know that it doesn't seem like it, but it is slightly small for 4v4. You seemed to make it work well, with the room combat around the courtyard combat, so nice job on that.

    I encountered a ton of frame rate lag looking through the glass windoews into the courtyard. I can tell that you want LoS in that area, but the windows have to go. The frame rate lag is that bad in that area.

    Nice map overall, I like the original design of it, and I think that it would incorporate interesting gameplay. 4/5.
     
  5. Erupt

    Erupt Forerunner
    Forge Critic Senior Member

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    Looks VERY nice. Its inside but has a natural feel with the grass. The rock structure is very smooth. Great place for rockets. I would dl but my friends play black ops as of right now so i have no people to play custom games with.
     

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