Rampant Rats

Discussion in 'Halo 3 Casual Maps' started by i2 hardcore 4u, May 15, 2009.

  1. i2 hardcore 4u

    i2 hardcore 4u Ancient
    Senior Member

    Messages:
    60
    Likes Received:
    0
    Rampant rats sniper those mudder******s

    The humans spawn with snipers and magnums

    zombie spawn in tunnels and are boosted towards humans

    Instakill!

    every 10sec it become harder to get a shot because there less time to line up the shot
    30 secs and the gravlifts take survivers to last stand room.

    screenshots

    Zombie entrance
    [​IMG][/URL]

    10 seconds
    [​IMG][/URL]

    20 seconds
    [​IMG][/URL]

    30 seconds
    [​IMG][/URL]

    last stand room
    [​IMG][/URL]

    Map

    Code:
     
    [/URL][URL="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=78293690"]Bungie.net : Halo 3 File Details[/URL][URL="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=78293690"]
    [/URL][URL="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=78293690"]
     
    

    Gametype


    Code:
     
    [/URL][URL="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=78293693"]Bungie.net : Halo 3 File Details[/URL][URL="http://www.bungie.net/Online/Halo3UserContentDetails.aspx?h3fileid=78293693"]
    
     
    #1 i2 hardcore 4u, May 15, 2009
    Last edited: May 15, 2009
  2. A hobo

    A hobo Ancient
    Senior Member

    Messages:
    254
    Likes Received:
    0
    You have pictures, a download link, and a description, but I don't really understand how this map works. Can you explain a little bit more?
     
  3. Joen@thanishere

    Joen@thanishere Ancient
    Senior Member

    Messages:
    128
    Likes Received:
    0
    I understand how this game works and it makes sense, but the entire game seems to be a bit too rushed. you should spread out the timing, because 30 sec. into the game and already in the last stand room, that's amazingly too early.
     
  4. i2 hardcore 4u

    i2 hardcore 4u Ancient
    Senior Member

    Messages:
    60
    Likes Received:
    0
    i agree ill add 10 seconds on later and readd the game link
     
  5. MaxSterling

    MaxSterling Ancient
    Senior Member

    Messages:
    1,183
    Likes Received:
    0
    Originality - ok. One large room. Zombies drop in and try to run towards them and kill them. "x" amount of time later, grav lifts spawn taking you into a smaller room that makes it much easier to kill 1 hit zombies. Seems like a typical game to rape zombies.

    Aesthetics - appears that you placed your pieces with some care. Nice work on the ceiling. Appears you put a lot of work into interlocking those.

    Game play - Is this really a fair game to zombies? This seems like one-sided raping. I understand that you're trying to make it harder for zombies to kill by spawning shields, but what if the players aren't chicken and actually rush the zombies? Since zombies are all instantkills, I could walk by the drop down tunnels and rape the zombies coming out while they get pushed away.

    Improvements - Oh boy... there are plenty of issues here. I don't even need to download the game to see them.
    1.) Humans can hide in between the mancannons and kill zombies easily. Zombies would be able to do nothing because they'd get pushed away from them.
    2.) Once humans get into the safe room, they can just shoot the grav lifts and no zombies could get them. It also becomes a game of toilet and humans can just sit there and not even fire off a round... just melee all zombies as they come up to kill them, which is what I do on toilet games.
    3.) You need some serious work on the gametype. It doesn't take brains to make everyone instantkill and think it's gonna be a great game. Put some thought into your game settings...seriously.
     
  6. Willrus

    Willrus Ancient
    Senior Member

    Messages:
    25
    Likes Received:
    0
    I agree with Shroomz that the gametype kinda blows, and that this isn't very orginal. But, It looks like you did alot to try to balance it out for the zombies. You need to change the gametype, and set the shield doors to longer spawn times. You also need to create a system which makes the gravlifts instant spawn but not availible at the start, so that the humans can't destroy them and stop zombies from coming up ino the last stand room. Make this in a v2 and ill dl.
     
    #6 Willrus, May 15, 2009
    Last edited: May 15, 2009
  7. i2 hardcore 4u

    i2 hardcore 4u Ancient
    Senior Member

    Messages:
    60
    Likes Received:
    0
    Ill probs up the times for the shields and gravs and fiddle about with the rules abit
     

Share This Page