Radix

Discussion in 'Halo 4 Archive' started by FaNeNL, Jun 6, 2013.

  1. FaNeNL

    FaNeNL Promethean

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    Radix is a symmetrical small map with close combat. The map is in a shape of a octagon and is build so you can walk fluid trough the entire map but with cover at the same time. There are not really bases but there are 4 coloured buildings: 1/2) Red and Blue, close to each other.
    3) Green, the middle
    4) Yellow, The big building on the side.
    The map is perfect with Slayer, CTF and Oddball.

    Information:
    Money used: 8430-10000
    1x Trait zone

    Start weapons: 1x Detonator (205)
    1x Overshield (200)
    1x Railgun (220)

    Weapons on map/ Ammo:
    2x Convenant-Carbine (50)
    2x Light-Rifle (50)
    3x BR (50)
    3x DMR (50)
    1x Needler (70)

    1x Frags (30)
    1x Plasma (30)
    1x Puls (30)

    This map and my other maps can be found at my file share:
    http://www.halowaypoint.com/en-us/playe ... artIndex=0

    Images:

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    Video: At my Fileshare
    http://www.halowaypoint.com/en-us/playe ... artIndex=0

    Thank you for checking my maps, hope you all like it. If you don't please tell me what's wrong and maybe I can fix it (I love feedback!)

    *This is my second time I posted a map on forgehub, here's a link to the other one:
    GLOBAL V1: http://www.forgehub.com/forum/halo-4-standard-maps/145744-global.html
    (Global v2 is also available but there are at this point no screenshots)
     
    #1 FaNeNL, Jun 6, 2013
    Last edited by a moderator: Jun 25, 2013
  2. Zandril

    Zandril Promethean
    Forge Critic Senior Member

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    Alright, I walked around in this map in Forge and despite the issues I have with this map that I'm about to say, I actually still like it.




    Anyways, the issues I have with this are the following.


    - There are a lot of bumps all around the map.
    - There are some super steep ramps.
    - There is a neutral initial spawn with team spawn. In an FFA, players could spawn right next to each other.
    - Too many inital spawns. I suggest spawning everyone at top and not havig anymore than 10 people in the map. I think that anymore might make things too chaotic.
    - There are holes on both top red and top blue roof. It looks weird IMO.


    Things I liked about the map.


    - Looks like it'll play great for KOTH. Especially if you have a hill at top mid.
    - I like the part with the windows and the inclined bridges and the cover glass. Very good aesthetic touch.
    - Good height variation
    - Good sightlines




    Overall, this is a pretty solid map that looks like it'll play great.
    If you're planning on testing this soon, send me an invite so I can actually see how the map actually plays.


    Also, why'd you build this map inside of the big island?
     
  3. Chronmeister

    Chronmeister Blockhead
    Forge Critic Senior Member

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    I love the architecture. Very beautiful. Nice window walls on the bridges too. Its kinda hard to tell the layout from the pics though
     
  4. Landderp

    Landderp Forerunner
    Senior Member

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    Now as i played a game on this map with Fanenl Ive got to say i love the fact that no matter how bad i got cornered i always had a way out. There was a Couple things i noted that could be switched.

    First: The steep ramps. I mentioned in another map how Steep inclines like the 2x2 Steep can actually slow you down sprinting and so on, which if your trying to get away from an opposing team could mean life or death.

    Second: As we noticed while playing some of the re spawns are slightly misplaced. An example was when I managed to kill Fanenl from center map that he respawn bottom floor in an area where he could see and shoot me dead.(As iIwas still one-shot)
    On a Spawning note as well As Zandril mentioned there is quite a few Initial spawns. And some of which are in odd spots.

    That said i really enjoyed playing on this map and i hope to see more from you in the future!
     

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