Radius

Discussion in 'Halo 4 Archive' started by Art of Sound, Feb 14, 2013.

  1. Art of Sound

    Art of Sound Forerunner

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    Oh, Ummm, Hello There. I didn't... I didn't see you there. It's Not What It Looks Like, I was Just... Umm... I was.... Okay! I WAS BUILDING A MAP!

    Well, It's Me! Skylor, AKA BeatBox Expert! And I've Got Another Exciting Map for You Guys! Radius!! :D

    Unfortunately, It Won't Let Me Put It On My Fileshare Because I Have a 14 Day Trial of XBox LIVE. (It isn't Considered Gold) ):

    Wanna Play? Your Gonna Have to Add Me for now. Until I can get GOLD again.

    Here are a Few Screenshots to Show You Around This Place! Hello MTV, and Welcome to My Crib!

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    #1 Art of Sound, Feb 14, 2013
    Last edited by a moderator: Jul 26, 2013
  2. Starship Ghost

    Starship Ghost Promethean

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    lights and extraction pieces go a long way in adding some flavor to indoor maps without dynamic lighting. I try to tell people to mess around with that stuff but they never listen. looks pretty nice though Beatbox.
     
  3. Art of Sound

    Art of Sound Forerunner

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    Thanks Man! All I Do Is Forge. It Took Me 2 Days to Make This Map.
     
  4. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    Dude. Could You Please Stop Capitalizing Everything You Say? It Starts To Get Annoying To Read After A While. Thanks.

    As for the map; it suffers from acute Impact syndrome. Which means that you have adjoining walls, floors, etc, all the same color. The result is that when you're walking around the map, you feel like you're walking into a wall constantly. The white everywhere also hurts your eyes and makes it more difficult to join distances. Keeping the lights and darks consistently on the floors/ceilings or walls will help your map out a lot.

    Apart from that, it'll be much easier for people to give feedback about your map if you delete the ceiling and take an overhead picture showing the entire thing.
     

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