Radiation

Discussion in 'Halo 3 Competitive Maps' started by Dynamic Echo, Apr 26, 2008.

  1. Gravedigger5454

    Gravedigger5454 Ancient
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    I was a little disapointed when I got a chance to try this map out. I looked really good from the pictures and everything, and it interlocked well so it looks great in game. The only problem is, it's to small to really play in. If there was a second floor or something, it'd be great. But, when I played it, most kills were from assasinations since it's so easy to just run up behind some one, or from grenades, which I felt there were way to many of for such a small map. I did like the death pit, the aesthetics, the weapons (except that their were to many grenades) and the design, although it needs to be expanded.
     
  2. JuicyTheKing

    JuicyTheKing Ancient
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    I agree with gravedigger. The map looks great, and has some cool ideas. However, it is way to small for anything but a 1v1, or a very tight 2v2. Prob. would have done very will in the 1v1 showdown.
     
  3. Kurakawa

    Kurakawa Ancient
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    I really like the interlocking. only the slightest imperfections...none noticable on the inside of the map. Game play is intense. Still cant resist the urge to "control" the reactor by jumping into centre square...would be nicer if there was a little space there to prevent death every time.

    Cheers for the recommendation
     
  4. GoldenForger

    GoldenForger Ancient
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    what program did you use for the layout???
     
  5. Dynamic Echo

    Dynamic Echo Ancient
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    I used power point for the layout. I hear what you are saying about the size of it, and I think I will do a reworking of it using the central area as a basis but the rest gutted and replaced. And I mostly testeed it on SWAT and MOSH pit, so the grenade issues weren't picked up on so much.
     
  6. Kurakawa

    Kurakawa Ancient
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    You shouldn't listen to criticism about the size of it. bungies object limitations have made hundreds of maps smaller than they would be if the only limit was file size. You did a great job with very little and thats the reason i come to this forum. if anything you just need to emphasise a strong player limit. past that you made die as soon as spawn warning. i always thought intense action breeds better faster players and this map will do that.
     
  7. o0 god 0o

    o0 god 0o Ancient
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    ama\ing map looks like youve put a lot of time and effort into this
     
  8. Gravedigger5454

    Gravedigger5454 Ancient
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    What you have so far is good, just expand it, probably with a second floor and possibly a few other paths to continue onto on the bottom.
     
  9. Val

    Val Ancient
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    ooo

    OOOoOoOo pretty pictures, oh and looks like a good closequaters shootermap too. like the interlocking
     
  10. Dynamic Echo

    Dynamic Echo Ancient
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    I was thinking of expanding onto the roof of the current map as this is reasonably neat as it is.
     
  11. macpatterson

    macpatterson Ancient
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    you get an award for the interlocking, but the map is a little small to be practical for more then 1v1.

    Also this map reminds me just how much i hate the green of the foundry boxes... but you cant do anything about that haha
     
  12. Dynamic Echo

    Dynamic Echo Ancient
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    Yeah - so much green, but yeah it is a bit small I just never tested it for 1v1 as I hate that with every ounce of my being.
     
  13. baby bacon

    baby bacon Ancient
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    I love small maps and this happens to be one of the best ones great job
     
  14. Dynamic Echo

    Dynamic Echo Ancient
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    Thanks, I should have made clearer the player limitations: 2v2 max for truly competitive play, up to 5v5 if you are a: Playing casually b:Feeling lucky and c: Like carnage.
     
  15. MNM1245

    MNM1245 Ancient
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    Looks like fun! I will DL
     
  16. CaMOfo

    CaMOfo Ancient
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    The middle reminds me of a green fusion coil.
     
  17. Dynamic Echo

    Dynamic Echo Ancient
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    Really? Interesting perspective.
     
  18. Nemihara

    Nemihara Ancient
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    As much as I liked this map from the screenshots, I'm going to have to say that this wasn't a keeper. The interlocking was beautiful, as was the design, but in reality, it was way too small for any real challenging game. I love the way you make maps though; this one just wasn't my cup of tea.
     
  19. Dynamic Echo

    Dynamic Echo Ancient
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    Fair enough, I acknowledge that this won't be everyone's cup of tea.
     
  20. Linubidix

    Linubidix Ancient
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    I dont see how this would be great for SWAT, it seems like you just keep following round in circles shooting
     

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