Foundry Quikbridge V.1

Discussion in 'Halo 3 Casual Maps' started by minimac xvi, Aug 11, 2009.

  1. minimac xvi

    minimac xvi Ancient
    Senior Member

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    Hello Forgehubers and people who just view the site to download maps.
    I'm new... like in the last 20 minutes new... and I'm here to post my first map. Before I decided to write this I checked up some few other maps... and to be honest, most of the comments are pretty sinical... shame on you! But most of you a pretty sound guys who offer advice and help.

    I used Ching Chong Kid 's Switch Zipline for this Foundry map and it was a very neat effect which intensifies gameplay and movement in this small 2 - 8 player map.

    It only takes up half of Foundry but has a lot of space and walkways that I hope will benefit players on the offence and defence.

    This version of the map (I do hope to make a better one after feedback from here ;D ) is set for Slayer, Team Slayer, Multi Slayer, Multi CTF, KOTH

    Weapons:
    - Battle Rifle (x4) 10 secs
    - Sniper Rifle (x1) 120 secs
    - SMG (x1) 10 secs
    - Plasma Rifle (x1) 10 secs
    - Magnum (x2) 10 secs
    - Carbine (x1) 10 secs
    - Gravity Hammer (x1) 150 secs
    - Plasma Pistol (x1) 45 secs

    - Fragmentation Grenades (x6)
    - Plasma Grenades (x4)

    - Grav Lift (x1) 60 secs
    - Bubble Shield (x1) 60 secs
    - Regenerator (x1) 60 secs

    Now for pretty pictures: :D
    [​IMG]

    The overview of the map from the Defenders side. I wanted to make a map where the Attacking Team had to make their way down to the Defenders. This makes multi CTF a chore for both teams.
    a) Attackers can zipline down for speed, yet vanurable when making a slower retreat back
    b) The Defenders have to make the most of the weaponry and equipment in order to make the quickest ascent possible followed by a rapid descent.

    The Gravity Hammer makes a weapon worthy of the risk you take for trying to claim it. I bet its one of the first things a player will be running for and is quite handy when your on a 1 v 1 scenario on the walkways. Just bear in mind to keep clear of the long corridoors , the hammer won't prove well against people with BR's, Carbines, or the Sniper.

    [​IMG]

    Although untidiness may put you off a dl, the map does flow well, and escaping out of the map's playable area is futile... There's a wall. For the teams spawning up in the higher regions of the map, I didn't want them to start off overpowered (e.g. with a sniper to pick off those running the walkways). They're given a Carbines, Battle Rifles, and a Plasma Pistol, along with grenades to put up a worthy defence, but not one which renders the lower level teams helpless.

    [​IMG]

    The idea of the Sniper Shack at the back of the map was so that the player who wields this weapon has a hide out where they can monitor a section of the map. They shouldn't be able to overlook spawning and shouldn't be able to pick off everyone coming down the hill. Players would do their best to keep the sniper from the Uphill Team. It would make life quite difficult if not.

    [​IMG]

    Equipment like the Grav Lift can be key in objective maps. Say you need to get onto the walkways but those pesky stairs are where all the fighting is, you can deploy one for easy access and mix things up.

    [​IMG]

    Finally the main feature of the map, the Zipline is a powerful area which has rewards for claiming it. Players may want to make sure Senior or Seniorita Sniper is out of the way before zipping down. Players who dash for the flag or hill to early will be regretting their haste will the respawn countdown ticks down. I didn't have to edit it from the template, however I discovered that the lower down you jump on the zipline the slower you are... The best experience will be a full length zip... not a half-assed pony ride.

    Basically thats my map done. Its version 1, I do hope to merge more (master geometry merging) and edit the map to your requests.

    Please give me some feedback and I'll feedback you on your feedback.

    Here's the link:
    Bungie.net : Halo 3 File Details

    Thanks guys... and thank you once again Ching Chong Kid for the zipline!

    Quikbridge V1
     
    #1 minimac xvi, Aug 11, 2009
    Last edited: Aug 11, 2009
  2. Benzu Akamaru

    Benzu Akamaru Ancient
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    Wow. That's pretty nifty. But I notice that you didn't change the zipline location at all you literally just built a map around an already created switch. Anyway, you say to beware of sniper when ziplining, which brings question to me being that I never downloaded the zipline. How fast does it take to zip from top to bottom?
     
  3. minimac xvi

    minimac xvi Ancient
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    Only a second or two... its fast, but not like hopping on a lone man cannon and flying half way across the map. You have a controlled descent which takes you over the Grav Hammer Spawn.
    However if you were to jump from a lower walkway into the ziplin shaft rather than through the entrance, for some odd reason your descent seems to be a slower raising it to three or four seconds max.
     
  4. Atik

    Atik Ancient
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    That looks really cool. I'll give it a DL.
     

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