QuickFire

Discussion in 'Halo 3 Competitive Maps' started by NinjaKiwi621, Oct 17, 2008.

  1. NinjaKiwi621

    NinjaKiwi621 Ancient
    Senior Member

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    QuickFire is my first map on ForgeHub so be easy on me. I named it QuickFire because the action is fast paced and very intense. It took me a couple hours a day for about a week or two so there was a lot of work put into this. There is plenty of interlocking but no geo-merging because it was not necessary. It supports Team Slayer, QuickFlag (One Flag variant), QuickBomb (One Bomb variant), King of the Hill (Hill movement set to "none" and respawn time to 3 seconds), OddBall (respawn rate to 3 seconds), and land grab (capture time to 10 or 15 seconds and respawn time to 4 seconds)

    Weapon list
    Br-10
    Needler-2
    Sniper Rifle-1
    Beam Rifle-1
    Shotgun-1
    Rockets-1 (Symmetric only)
    Bruteshot-2
    Plasma Grenades-6
    Frag Grenades-6
    Regeneraters-2
    Power Drain-1

    Now some pics

    This is the neutral base where rockets and beam rifle are
    [​IMG]

    this is base B
    [​IMG]

    this is base A [​IMG]

    here is a view of the snipe tower where the Sniper is and the shotgun is by the dumpster
    [​IMG]

    here is a better view of the neutral base
    [​IMG]

    This is the view of the snipe tower from the neutral base
    [​IMG]

    DOWNLOAD

    QuickFire

    QuickFlag

    QuickBomb
     
  2. MAGIC_MAN

    MAGIC_MAN Ancient
    Senior Member

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    nice map some good structers and inter locking but there is some parts were it looks like people could grenade jump out of the map. 4/5 anyways
     
  3. Dr. Chombie

    Dr. Chombie Ancient
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    seems like a decent map but one concern is that the two teams spwan across from each other and there is no cover in between so they'll spot each other right away. I also noticed that the starting points were neutral. I'm not sure whats with that. I also dislike the rocket and the beam rifle spawning right next to each other. You can also grenade jump out. The map is also quite open but most of the interlocking is very well done.
     
  4. Loscocco

    Loscocco Ancient
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    i saw atleast 5 ways to get outside.
    the bridges near rockets- jump on someones head or grenade jump
    A base- climb on door-window-A sign-outside
    last pic: barrier to A or B sign and over the bridge.

    but the LEVEL itself is pretty cool, the picture showing base A looks a little too open in front.

    so you may want to:
    increase the size of the boundary wall that boarders the map
    put more cover near bases
     
  5. Soul

    Soul Ancient
    Senior Member

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    This looks like a good first post, like people above me have said, it looks incredibly easy to escape. Also, with both teams spawning directly across from each other, whoever can escape to sniper tower (Perhaps rockets also) could probably dominate the map for the rest of the game. However, I do like the layout-just tweak a few things here and there and I feel your map will improve greatly. Now if only I could every get off my lazy butt and get to work...
     
  6. Tinginho

    Tinginho Ancient
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    Needs more interlocking...jk...but it does...jk.

    I think you need a tad bit more interlocking.Like on that back wall...it just looks messy.

    I think you should geomerge some cover onto the map.

    Now for the pros.

    very nice aesthetics.

    I like your tower but its an easy way out of the map.
     
  7. DKsavage99

    DKsavage99 Ancient
    Senior Member

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    Nice, looks fun to play
    close qarters is always fun
    smooth merging were needed
    looks symmetrical
    boundry wall dont look that great
    overall good
    4/5
    maybe 4.5
     

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