Unfortunately I'm at work so I can't try this out so I was wondering if anyone can confirm the following: For an example, say I have 4 crates placed on a map and set the maximum runtime to 4. If I make a timed event for another crate will I lose the first crate I originally placed once the 5th one spawns? So in theory I could have a timed dissapearing item. If this is true then the hamster in my brain will be in overdrive. Sorry if this has been asked before. I didn't know what to search for.
I tried a bunch of things with no success last night. The closest I came was with two players. If there are only two containers on the map have player one select the Maximum Run Time and keep it at two. Player two then spawns another container and sets it down. The Maximum run time does not change for player one until either changing the number or deselecting it. So I wonder if there's something that can be done there. I haven't tried any manipulation with player two yet. Obviously I expect minimal success but I think it's worth looking into and trying every option. I'll keep searching for answers. Would anyone like to help?