ArturBloodshot updated QUARANTINE with a new update entry: General Update Read the rest of this update entry...
ArturBloodshot updated QUARANTINE with a new update entry: General Fix Read the rest of this update entry...
I had the chance to test this map out with a full lobby and we did have some big problems with the map. you may want to cut back on the floors on the map to only 2 floors. have around 3 ways to each floor because once you go up the elevator it does not go back down. so the stairs are your only option to reach each level of the map once the elevator has been used. you will also want to cut back on sight lines because once you get your hand on a long range weapon the survivors get the underhand and its almost impossible for the infected to reach them, after we played the map I talked with the players who helped test the map and we came up with some ideas that would help the game play flow better. 1. Make the map smaller by only placing 2 floors with different routs to both floors. 2. remove some Long ranged weapons and close off sight lines and make sure each room has around 2 ways into the room . Also the map can be broke by activating the elevator and dropping inside of it to find a way out of the map. those are some ideas we are giving you to help make the map more playable other then that it was fun to play and we all loved the aesthetics also might want to make the map a little brighter.
played this map with you tonight, and me and murloc were talking about a couple suggestions for. Zombies should start and respawn on the top floor, it gets a little tedious trying to climb the stairs every time we spawn. Another option would be to have an "elevator" (perhaps a teleporter that puts you from the top 1st floor to the top floor (i read in a comment that there is an elevator, but I did not notice it when I played, so maybe some arrow or light or something, however, I think a teleporter would be quicker, even if it isnt quite with the theme). The reason I suggest this is because the infected are too vulnerable when trying to climb stairs, and after spending 20 seconds trying to get to the top just to be shot is kind of frustrating. Also, having 5 floors makes the map a bit big for zombies that move at normal speed. Second, there needs to be a second way to get to the basement/crematory. When one person can hold off an entire horde from one staircase, it feels like he is a little over powered. you could do this by making a drop down vent in the back of the room. The other option would be to put some crates on the stairs, or raise the room a little higher and make the stairs shorter. all that being said, the map has an awesome feel aesthetically and theme-wise. awesome forgine! --- Double Post Merged, Jun 25, 2016 --- additionally, I like what volcanic says with at least two ways to get to every floor and room. I always enjoy a front and back entrance, so that way people cannot camp in a corner, but thats just me
ArturBloodshot updated QUARANTINE with a new update entry: Update 3.0 Read the rest of this update entry...
If my previous review mislead anyone, I had reviewed an older version. This map plays great and really hits the spooky theme!