I tried this out the other day with Extermination, only just now to realize you said it would support it "soon" lol. The map was still a ton of fun to play and looked incredible! Nice job
Portaleer updated Pyromancer with a new update entry: Smooth Grooves Read the rest of this update entry...
I really enjoy your work mostly port. I really do, however I really am having a hard time with this. The map is beautiful, but it plays horribly in every experience I have tried on it, which is I believe 5 games. Maybe everyone will shoot me for this, but the map is full of design flaws. There is only one area necessary to go if you get the scattershot or if you don't. Top mid is the only place to have, you can see both side entry areas to where players would counter and the elevated side areas aren't enough to even hope to counter top mid. No where else on the map is interesting or viable in terms of game play. The middle is insanely open, the back corners are grenade pits and the light rifle is a death trap. The light rifle isn't even worth picking up because there is nowhere on the map to use the weapon for an advantage, keep your magnum. The map is essentially a box with terrible sight lines, making it easy to predict where the enemy will spawn, just watch from up top and you will know. This creates incredibly predictable game play and brings the map's replay value to zero. The speed boost is incredibly out of place as you are running around on an open doubles map and it sits in the one place you should hope to counter, but the team controlling the map gets rewarded with it. I'm sorry portaleer, but once people look past the aesthetics, the map offers very little. 1/5 stars.
Hey brother, life has me busy. I'll be messaging you soon about trying to do a game night for next week
Portaleer updated Pyromancer with a new update entry: Light 'em up! Read the rest of this update entry...