Pyromancer

Discussion in 'Map Discussion' started by Portaleer, Apr 30, 2017.

  1. xXBarthXx

    xXBarthXx Mythic
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    I tried this out the other day with Extermination, only just now to realize you said it would support it "soon" lol. The map was still a ton of fun to play and looked incredible! Nice job :)
     
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  2. Portaleer

    Portaleer THE FORGERUNNER
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    @xXBarthXx Thanks so much man! I'm still striving to make it the best it can be. :)
     
  3. Ascend Hyperion

    Ascend Hyperion The Homeslice
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  4. Portaleer

    Portaleer THE FORGERUNNER
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    Portaleer updated Pyromancer with a new update entry:

    Smooth Grooves

    Read the rest of this update entry...
     
  5. D4rkDeath

    D4rkDeath Legendary
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    I really enjoy your work mostly port. I really do, however I really am having a hard time with this. The map is beautiful, but it plays horribly in every experience I have tried on it, which is I believe 5 games. Maybe everyone will shoot me for this, but the map is full of design flaws.

    There is only one area necessary to go if you get the scattershot or if you don't. Top mid is the only place to have, you can see both side entry areas to where players would counter and the elevated side areas aren't enough to even hope to counter top mid. No where else on the map is interesting or viable in terms of game play. The middle is insanely open, the back corners are grenade pits and the light rifle is a death trap. The light rifle isn't even worth picking up because there is nowhere on the map to use the weapon for an advantage, keep your magnum.

    The map is essentially a box with terrible sight lines, making it easy to predict where the enemy will spawn, just watch from up top and you will know. This creates incredibly predictable game play and brings the map's replay value to zero. The speed boost is incredibly out of place as you are running around on an open doubles map and it sits in the one place you should hope to counter, but the team controlling the map gets rewarded with it. I'm sorry portaleer, but once people look past the aesthetics, the map offers very little. 1/5 stars.
     
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  6. thrillerkillers

    thrillerkillers Legendary

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    did you make this map non-viewable?
     
  7. Portaleer

    Portaleer THE FORGERUNNER
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    @thrillerkillers Pyromancer is publically visible again. Thanks for letting me know!
     
    #27 Portaleer, Jul 9, 2017
    Last edited: Jul 9, 2017
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  8. DC Valorstrike

    DC Valorstrike Forerunner
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    Superb map man, hopefully you can integrate the changes @D4rkDeath spoke of
     
  9. Portaleer

    Portaleer THE FORGERUNNER
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    Heh-hey! Back from the dead I see :) Thanks!
     
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  10. DC Valorstrike

    DC Valorstrike Forerunner
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    Hey brother, life has me busy. I'll be messaging you soon about trying to do a game night for next week :)
     
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  11. Portaleer

    Portaleer THE FORGERUNNER
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    Sounds awesome!
     
  12. Portaleer

    Portaleer THE FORGERUNNER
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    Portaleer updated Pyromancer with a new update entry:

    Light 'em up!

    Read the rest of this update entry...
     
  13. D4rkDeath

    D4rkDeath Legendary
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    This really doesn’t offer a counter for the control point at all.
     
  14. Portaleer

    Portaleer THE FORGERUNNER
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    I
    It does, I promise! Tossing in a Splinter Grenade from the bridge is fun too.
     

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