Does anyone feel that puzzle maps in Reach are dead? In Halo 3, we had so many more interesting pieces of equipment to fool around with that had so many more interesting qualities than the armour abilities that we have now. Also, there are barely any movable objects, and one of the biggest objects in the puzzle, the pallet, no longer exists. Are puzzles dead, or do we just need to learn some more interesting traits of what we now have?
I second this notion. There is nothing to learn in Reach. Same game. Same physics. Same set pieces. The only real difference is that every switch involving Grav Lifts (about half of all known switches) are gone, along with anything using equipment. Oh, and we get Armour Abilities. Whoopedy-Freaking-Doo.