Puzzle Map Checkpoint Help

Discussion in 'Halo and Forge Discussion' started by Smokemonster, Nov 17, 2010.

  1. Smokemonster

    Smokemonster Forerunner

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    I'm trying to set up a single checkpoint half way through a puzzle map I'm making. To make the checkpoint I have set up a teleporter right on the initial spawn point and I have put the receiver about halfway through the map. I am trying to block the receiver so once youre halfway through the map it can be unblocked activating the checkpoint. My problem is u can't efively block the receiver. For example, if I use fusion coils, plasma batteries and even covenant crates to block the receiver but people can still go through to the blocked receiver if they jump into the teleporter at right angle. Any suggestions?
     
  2. DeadlyHeretic

    DeadlyHeretic Ancient
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    Instead of placing teleporters, place plasma coils over both spawns, so that there can only be one on the map at a time. Have the checkpoints spawn at start, and the other one to not be, but with a 1 second respawn. When you blow up the plasma coil, It will "respawn" at the first spawn point.
     
  3. Smokemonster

    Smokemonster Forerunner

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    Thanks heaps Sounds like it will work but still a bit unsure how to do it.. Can u elaborate?
     
  4. DeadlyHeretic

    DeadlyHeretic Ancient
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    Assuming you have 2 explosives on the map, set the run time minimum to 1. You will also want to the coil you reach halfway to have a run time of 0, so it doesn't come back.

    You blow it up, it respawns at the start.I'm not quite sure how the new system works, but making the respawn time on both never, with the second one not spawning at start will probably still work.
     
  5. buddhacrane

    buddhacrane Ancient
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    ^^ That suggestion won't work. Anything set to never respawn will, as the name suggests, never respawn; this is regardless of any run time minimums, maximums whatever. Never means never...there is no way around it. Also, setting an object not to spawn at start and never respawn means it will never even appear on the map, period; you'll lose the object forever and won't even be able to edit it in Forge anymore!

    Your original teleporter idea should work fine. A simple fusion coil over the receiver should block the sender; just make sure the radius of your sender isn't too tall. Height is your issue here.

    Alternatively, just place your sender node upside down and on the ground, that way players can't jump into the sender because most of it will be under the ground, with only the base sticking out for players to walk into.

    Also, make sure to set the fusion coil on your receiver to never respawn, so that once the player has unblocked it the checkpoint remains open.

    Good luck.
     
    #5 buddhacrane, Nov 18, 2010
    Last edited: Nov 18, 2010

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