PUBG vs Fortnite

Discussion in 'Off Topic' started by Soldat Du Christ, Jan 7, 2018.

  1. TheLunarRaptor

    TheLunarRaptor Legendary
    Senior Member

    Messages:
    809
    Likes Received:
    2,102
    Once Fortnite removes bullet spread and goes heavy recoil with hitscan and damage dropoff I bet it will be a much better experience than it is now where it's a bullet slot machine (still somewhat fun despite this though).

    I played both and I am not sure, PUBG is very fun when you land outside the circle (its just campfest if you land inside) and the battles feel more intense and adreneline pumped (mostly due to how long it takes to get equipment), however in Fortnite I feel like I actually have a chance to defend myself 100% of the time. If I get spotted running in a field in PUBG I am absolutely done for a heavy majority of the time, in Fortnite I can build myself a base or panic build and make a play, sometimes its fun to build a fake base and hide in a bush nearby and ambush them, I think fortnite has more interesting battles and gives you more oppurutunites to actually outplay someone, but compared to PUBG they do not feel as intense. To me that is a trade off I do not mind, but for some people that is the main reason they play, they like feeling like a lot of time is on the line and that this battle really matters.

    PUBG feels bad on PC and consoles pulling god awful textures and horrid performance that is unnacceptable for a game as popular as it is (they market it like a full game), this terrible performance is also somehow on Unreal engine of all things.

    Fortnite plays very well on all platforms and actually uses the same engine as PUBG.

    PUBG does a lot right but for what it does right it does another dozen things horribly wrong, the copied and pasted houses are really bad, granted fortnite does this to an extent as well, but it feels far less repetitive and they keep updating and perfecting the same map instead of drawing hype and rushing another unpolished map with a new theme.

    At times PUBG feels like sniper wars to me as well, and to an extent I don't mind this, but it seriously feels like every game it is just about sniping moreso than anything else, and if you are not sniping, you are camping in a house. Encounters really shine short to mid-range, but man I can not stand long range battles in this game, you feel completely powerless.


    Somehow the $10 pass for the free game Fortnite has more rewards than PUBG, the rewards are extremely dissapointing for PUBG.


    They both have issues but by judging them both ignoring performance I can't help but have more fun on Fornite.
    I don't mind PUBG and I think the battles feel far more intense, but you don't always get those battles. More often than not you get sniped in a field, or get shotgunned by someone camping a bathroom of an unlooted house. I don't ever feel like I could have done anything to prevent my death in PUBG at times and that is not a good feeling, in Fortnite the only thing I can ever blame for my loss is the stupid bullet spread along with building getting stuck on traps sometimes, but more often than not I feel like I died because I got outplayed, not because of something I could not fight against like. Feeling far more in control of myself and my fate is the main reason I enjoy Fortnite more.

    PUBG is also much slower pased between battles as well compared to Fortnite so while you can absolutely compare what you like about both of them, they are definitely not as simlar as people make them out to be. One is aiming to be slow paced and real, and the other is much faster paced and has building.

    The building and destruction mechanic allows for so much variety and oppurtunities to succeed in comaprison to PUBG.

    Also can I mention how bullshit freelook is in PUBG? Yeah lets ruin stealthy gameplay by giving players the abiltity to look directly behind them without actually looking that way.

    -House encounters-

    Fortnite-There are often signs someone is in a house, broken roof, easy to hear footsteps, etc., and if I am scared of being ambushed I can go through the roof or approach the situation from many different ways, if I make a bad decision and just go through the front door I will likely die, but I have a choice! If the circle is on the house you can blow it up, build stairs, break in through the side and quickly barricade yourself in a section, just because this guy got in a house first doesn't mean the odds are stacked 99% in his favor, he has an advantage, but it can be overcome through skill.

    PUBG-I can either go in a house and risk getting shot and killed within the span of a second, or I can get no loot/safety, if the circle is on the house, well goodbye there are no other ways to approach the situation.
    ---------------------------------------------------------------------

    Also while I think competitive streamers and players are absolutely a thing, I can't help but feel like any battle royale game has no business being considered fully competitive due to the nature of how battle royale plays.

    However Fortnite is far more exciting to watch and like I mentioned, you have more control, allowing good players to actually win battles and games far more often than PUBG where it is still heavily reliant on getting lucky encounters.


    Fortnite could easily be a competitive game if they made the right mode though.
     
    #21 TheLunarRaptor, Jan 9, 2018
    Last edited: Jan 9, 2018
  2. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

    Messages:
    4,034
    Likes Received:
    12,012
    The projectile weapons in fortnite are the least bullshit and most fun weapons to use.

    They really need to make weapons like the scar and ar also projectile based, but remove random spread and random crits. This way players have complete control, but it's hard to lazer people at long ranges (which is the only thing random spread helps with) so it would have all the "upside" of random spread with none of the rng and a higher skill ceiling.
     
  3. Soldat Du Christ

    Soldat Du Christ Legendary
    Senior Member

    Messages:
    1,530
    Likes Received:
    2,353
    This was a very honest and accurate review, thank you. I like the term you used "bullet slot machine", that is also accurate.

    And it's the reason i always run with a pump shotgun, garenteed 1 or 2 shot if you aim for the head, 1 with no shields, 2 for shields.
     
  4. Dunco

    Dunco Troll Whisperer
    Forge Critic

    Messages:
    2,068
    Likes Received:
    7,452
    Yeah I stick to the tactical shotty but that's mostly because my aim sucks.

    I'm a glorified distraction master. I'll make a scene and piss off our enemies while the rest of my team takes them down. I need to work on my quick building. I fumble a lot switching to build mode on the fly.

    I am a beast at somehow surviving and reviving all my team though, so I've got that going for me.
     
    Soldat Du Christ likes this.
  5. TheLunarRaptor

    TheLunarRaptor Legendary
    Senior Member

    Messages:
    809
    Likes Received:
    2,102
    I like the pump for ambushes but in the heat of combat it is way too easy to choke.... Unless of course you run double pump, which is so stupidly effective it makes me question if it belongs in the game or if it should be nerfed. Yeah it does take 2 slots, but look at this......



    This alone is the best reason to use the "combat pro" control scheme over the default one if you use a controller.

    The pump is actually capable of 240 damage if all pellets hit the face, shotguns still have randomness to them like other weapons so you might shoot them in the face and do 100 damage.
     
    #25 TheLunarRaptor, Jan 9, 2018
    Last edited: Jan 9, 2018
    Soldat Du Christ and HeX Reapers like this.
  6. TheLunarRaptor

    TheLunarRaptor Legendary
    Senior Member

    Messages:
    809
    Likes Received:
    2,102
    When you equip a trap it does not reset back to materials, you also have to reset your edited buildings back to walls because nothing is worse than spamming walls in battle and finding out they are edited with windows, or even worse you spam 1/3 of a wall. I can't help but laugh at myself as I fumble to build and start jumping and spamming 1/3 walls, im sure the enemy is laughing his ass off questioning why I didn't shoot him.


    I would actually reccomend the campaign (or waiting for a few months for it to be free) for getting used to building, it is actually kind of fun. I have not gotten into it much but I really like that it is like tower defense.
     
    HeX Reapers likes this.
  7. Soldat Du Christ

    Soldat Du Christ Legendary
    Senior Member

    Messages:
    1,530
    Likes Received:
    2,353
    Already ahead of you, here is some of my double pump goodness

    http://xboxdvr.com/gamer/SoldatDuChrist/video/42161907

    Learning how to build on the fly effectively was an unexpected learning curve. I recomend sticking to the default peices, no need for the edited versions. To practice i spent a few games landing in the isolated wilderness farming wood, then i would just run rampant through the entire map... If you run into a mountain, build up and around it

    If you get shot, don't imidiately box yourself into a fox hole. Instead, just build walls and strafe to the nearest cover
     
  8. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

    Messages:
    1,498
    Likes Received:
    2,074
    Fortnite is focused around player interaction and approaching situations differently. Guy posted up in a building? Blow it up. Or build up on top of it.

    Guy is in a doorway in PUBG? stare at that doorway till he moves after 3 minutes.
     
    Soldat Du Christ and HeX Reapers like this.
  9. S0UL FLAME

    S0UL FLAME Mythic
    Senior Member

    Messages:
    904
    Likes Received:
    2,648
    Fortnite has something called "Stupid Fun"

    Halo 3 had "Stupid Fun"

    So if you're a Halo 3 kid, you'll like Fortnite
     
    Given To Fly likes this.
  10. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

    Messages:
    4,034
    Likes Received:
    12,012
    you're stupid
     
    HeX Reapers likes this.
  11. Soldat Du Christ

    Soldat Du Christ Legendary
    Senior Member

    Messages:
    1,530
    Likes Received:
    2,353
    It can be stupid fun, or it can be adrenaline pumping, the player decides how they want to play

    <3 Fortnite
     
    HeX Reapers likes this.
  12. Given To Fly

    Given To Fly MP Level Designer
    343 Industries

    Messages:
    1,498
    Likes Received:
    2,074
    I actually cant disagree with you.
     
    S0UL FLAME likes this.
  13. brusky0086

    brusky0086 HSFN/iForge
    Forge Critic Senior Member

    Messages:
    165
    Likes Received:
    320
    Because it is cartoonish it loses .
    My kid likes it tho.
     
  14. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

    Messages:
    4,034
    Likes Received:
    12,012
    Overwatch looks "cartoonish"

    Halo looks "Cartoonish" compared to call of duty

    Yeah graphics have nothing to do with how competitively viable a game is, as long as everything is readable. It's on thing if the graphics are boring, monotone, and make it hard differentiate people from grass (pubg) but it's another thing when a game is stylized like Fortnite or Overwatch, or even Halo.
     
    HeX Reapers and purely fat like this.
  15. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

    Messages:
    3,010
    Likes Received:
    5,899
    I'd argue them having this cartoon style makes them more accessible for players. Parents are less reluctant to let their kids play it. The art being simpler typically also makes it easier for a player to adjust to the game because cartoonish game are typically very clean visually. It just helps promote the title to a larger audience than just the niche gaming crowd.
     
    TheLunarRaptor and Xandrith like this.
  16. TheLunarRaptor

    TheLunarRaptor Legendary
    Senior Member

    Messages:
    809
    Likes Received:
    2,102
    The type of people that dismiss a game because of cartoony graphics also do not play the game, which is quite the benefit to the online community. I don't want to play with people who judge games like that. It seems like such a close minded reason to hate something.
     
  17. Soldat Du Christ

    Soldat Du Christ Legendary
    Senior Member

    Messages:
    1,530
    Likes Received:
    2,353
    I made that mistake too when i first saw the trailer, looked like pubg for kids first of all. Then i noticed players can build 45 degree 32x32 ramps as high as they want and thought that was the dumbest damn thing i'd ever seen, i still had a forge mindset...

    As it turns out, building ramps is a great incentive for closing the gap in standoffs and flanking teams camping on hilltops
     
    HeX Reapers likes this.
  18. TheLunarRaptor

    TheLunarRaptor Legendary
    Senior Member

    Messages:
    809
    Likes Received:
    2,102
    Fortnite is also coming out to be one of my favorite screw around games, being a moron and just attacking everyone you see regardless of if its a bad situation will never get old, I could write all day about the stupid **** you can do that is really fun. I saw someone build a fifa stadium in pleasant park, I can't exactly get a situation like that in too many games.
     
    Soldat Du Christ likes this.
  19. Xandrith

    Xandrith Promethean
    Forge Critic Senior Member

    Messages:
    4,034
    Likes Received:
    12,012
    There is no reason to think that just because some things translated well from real life to video games (like shooting projectiles and first person pov) that the precedent for everything in a game should be real life.

    Sprint isn't going to work because real people can sprint. It will only work if it makes sense within the context of the game, which it doesn't.

    Bloom isn't going to work because bloom sort of represents what shooting a real gun is like. It can only work within the context of the game, which it doesn't.

    Reloading isn't going to work because we have to reload guns in real life, it's only going to work within the context of the game, which it does only sometimes.

    In contrast, the building from Fortnite doesn't work because it makes sense in real life (it doesn't, **** just floats) it works because it DOES make sense within the context of the game whether or not it makes sense in real life.


    Reality shouldn't always be the precedent we base our games around. This idea sounds simple enough but I don't think that people or developers have made the distinction between what works in real life and what works in a video game, especially when we're talking about the competitive side of things.
     
    #39 Xandrith, Jan 12, 2018
    Last edited: Jan 12, 2018
    Given To Fly and HeX Reapers like this.
  20. purely fat

    purely fat The Fattest Forger
    Forge Critic Senior Member

    Messages:
    3,010
    Likes Received:
    5,899
    Honestly I want my games as arcade like as possible or as soulsy as possible. I get really tired of games where I have to make sure I get my vitamins.
     
    Dunco, MultiLockOn and Xandrith like this.

Share This Page