looks well perfomred and interlocked very profesional looking and its got some nice loking features mabey not so many shield doors, and take out those ones downstairs, may lead to camping exceletn use of bridges fence walls and windows
If your talking about the interlocking then no I didn't make all the walls spawn at start because it doesn't change the way the maps plays. Everything is there from the start the way it should be. I'm there are several other maps that don't completely fix everything before release. I don't appreciate you not giving useful feedback. If the run time minimums messed up starting points then I fixed it. I would like you comment on gameplay not min-max switches that make my walls spawn. Next time don't be so vague about which part your wrongfully criticizing, it took me 5 minutes to figure out what you were talking about. Thanks for the feedback, especially for adding some suggestions. The shield doors don't really pose a camping threat since a well thrown sticky can clear out any campers. Plus it wouldn't be in you best interest to sit down there because you'll probably lose the game. If you could play a game on it that would great! I was think of adding a weapon to each side area in V2. Thanks for the positive feedback! Ditto on the game part. I don't know when an over head will be added, hopefully soon. And of course there's a link in my sig gotta advertise! Took some great advise from the testers guild, I'll try and recruit you for the test of my next map!