I went to update the spawn for the seekers and when i went to custom games the scripts on the doors were brocken. All i had done was moved one door and moved it back and the scripting will now only work for the first round. How can this be fixed? The script I had on the door are: On round start, spawn, wait 90s, despawn. Is their a better script for the doors that won't break?
Id have to look at it myself to see the issue, i might be able to fix it. Just send me an invite when you're online, i know this map is, in all intensive purposes, Live, you will want this fixed ASAP. I will be online tomorrow pretty much all day. Also, p.s. you beat me to the end product lol, i was working on pretty much the same thing, i guess that happens when you start like 1000 projects.
Use a timer and set it to 90 seconds. Timer scripts always work, Round Start scripts might not work at some points. Script 1: On Timer: 0.5 seconds, SPAWN [Force ON], THIS Script 2: On Timer: 90 seconds, DESPAWN, THIS I don't know if you want the doors to despawn after 1:30 minutes. That would change the despawn time of Script 2 to 103 seconds, not 90 seconds.
Found out the problem was there were to many items on the map. I deleted some items and brought the item budget down and the map began working again!
@Buddy Jumps The Wait action is more accurate across longer spans of time than timer scripts. Also: Build your own Round Start with a Round Time Condition at 1 second. Filter that by having that Condition send a message on Romeo. Replace all On Round Start Conditions with On Message, Romeo.