Project Nukenba

Discussion in 'Halo 3 Competitive Maps' started by XLNT shoots86, Aug 23, 2008.

  1. XLNT shoots86

    XLNT shoots86 Ancient
    Senior Member

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    PLEASE RATE/COMMENT/DOWNLOAD THANKS! =D!

    ===WARNING===
    IF YOU ADVERTISE YOUR THINGS IN HERE YOU WILL BE REPORTED

    Ok, now on to the map =P

    This map was entered into Map Maker Guardian's Conditional Forge-off Competition and won second place with a 7.538 / 10 score. woot! First place was 8.121 / 10.


    CLICK ON PICTURE TO BE DIRECTED TO BUNGIE.NET THREAD
    [​IMG]

    ===Description===
    This is a symmetrical map with red/blue bases and sides A and B. then there is the template center piece and above mid is the sniper platform that is accessable from both A and B sides. A side has to crouch jump to make it, and B side has a ramp leading to it. going to B side there is a Carbine on each side. Underneath B is a hall way that has a shotgun and leads to a small room that exits to mid. on A side there is a similar hallway that houses two BRs and extra AR ammo neutral. A ledge on side A houses a bubble shield. Unlike side B, side A has no roof and it is much wider. In the middle spawns the OS, BR ammo, and an SMG on each side. The bases are 2 stories closed in and an accessable roof in two ways. Each base contains a plasma rifle and 2 plasma grenades. If this confuses you it will all be cleared up in pictures.

    ===Weapons List===
    BR x4
    AR x2
    Plasma Rifle x2
    Carbine x2
    Shotgun x1 (Reduced clips)
    SMG x2
    Sniper Rifle x1

    ===Equipment===
    Plasma Grenades x6
    Bubble Shield x1
    Over Shield x1

    All weapon and equipment spawns are such that it is impossible to get one and then to another instantaneously. Teams will have to decide which are vital to their control of the map and deal with the consequences of their choices...

    ===Game Types===
    FFA/Team Slayer
    Multi Flag CTF
    FFA/Team Oddball
    FFA/Team KoTH
    Multi Bomb
    Territories
    VIP(No "Go-To" Points)
    Juggernaut(No "Go-To" Points)

    ===Pictures===
    Blue Base
    [​IMG]

    Red Base
    [​IMG]

    Interior/Exterior of bases
    [​IMG]

    A Side Overview
    [​IMG]

    Bubble Shield
    [​IMG]

    Middle
    [​IMG]

    SMG Spawn
    [​IMG]

    Sniper Platform
    [​IMG]

    B Side Overview
    [​IMG]

    B Platform
    [​IMG]

    Shotgun and B Hall
    [​IMG]

    FeedBack would be greatly appreciated! LMK what you think, esp if you download and play it, i havent gotten to really play on it yet. Thanks for reading and taking time to look at my map! If i forgot to mention something and you notice it while playing please post it here so i can update the map and/or post itself =)
     
  2. Gollygeeanelite

    Gollygeeanelite Ancient
    Senior Member

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    Very good level design. The sniper tower caught my attention. Would people be able to kill whoever was up there? And why didn't you geomerge the boxes at the base so that they were jump height? Other than those questions, the merging looks nice, a 4.5/5 from me!
     
  3. Irc WindDragon

    Irc WindDragon Ancient
    Senior Member

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    Nice map. The forging is very clean, but geo-merging could have been a plus. Definitly a d/l none-the-less.
     
  4. XLNT shoots86

    XLNT shoots86 Ancient
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    hey thanks guys. Yes, you can kill people who are up at the sniper tower. idk y i didn't geomerge. i guess i got kinda lazy =/. the map was submitted 40 mins before the deadline cuz i had just fixed my xbox from RRoD.
     
  5. Savagesound

    Savagesound Ancient
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    I thinkm the design is orginal and perfect, i really like the middle structure and how it even has a middle platform above it, I have but one complaint, it just me but it kinda annoys me that there's that empty space by that middle triangle and it's just there.
     
  6. XLNT shoots86

    XLNT shoots86 Ancient
    Senior Member

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    i literally ran out of money making it lol. thats why there is almost no weapons on the map. i had to delete some of the extra scenery to get enough money for weapons.
     

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