Project Megalith

Discussion in 'Halo and Forge Discussion' started by Hot Afro Sauce, Jan 26, 2008.

  1. Hot Afro Sauce

    Hot Afro Sauce Ancient
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    A couple friends and I have decided to start a project on the legendary maps pack, almost like a multiplayer campaign with allies vs. axis. First mission being on standoff, second on foundry, and last on rats nest. we plan on having it like a capture the flag, whereas its very difficult to take, and capture. So, i have taken it to myself to hear what the people want. My friends and I will be doing our own versions of the maps with your suggestions, and putting the best combinations in the maps. Were waiting for your suggestions patiently.
     
  2. MoooseGuy

    MoooseGuy Ancient
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    On Foundry, make it kinda like AOTCR in halo 1 (you know with the temple and stuff) but a smaller version of course.
    I think that would be fun as hell.
     
  3. Stolenpoo

    Stolenpoo Ancient
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    I have a really good idea for foundary having to do with disarming a bomb. Message me if you are interrested.
     
  4. Hot Afro Sauce

    Hot Afro Sauce Ancient
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    Bump. please send us your suggestions, because we intend on putting something from everybody in the maps, in an attempt to make sure everyone likes it.
     
  5. Nemihara

    Nemihara Ancient
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    I have a suggestion pertaining to WWII type gameplay.
    For Sandtrap, do Pearl Harbor. The there are two teams. Team A, the defenders, have control of both elephants, or ships. Team B, the Attackers, have the rest of the vehicles, and spawn with the bomb. The goal of the attackers is to succesfully bomb both ships. They can airdrop teamates with Hornets, bombard the ships with Banshees, Scorpions, and wraiths, or go for a strike insertion with Mongeese. The defenders need to keep the bombs away from there ships for at least five minutes.
     
  6. Ray Benefield

    Ray Benefield Godly Perfection
    Forge Critic

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    Please don't bump your topics in an obvious way. (you coulda just said thanks for those suggestions, any others?).

    Anyways, this sound like an interesting idea... do your best to make each mission very linear. That's how most campaign type games go.
     

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