Project Link

Discussion in 'Halo 4 Archive' started by SkyMan EvoLV3d, Feb 25, 2013.

  1. SkyMan EvoLV3d

    SkyMan EvoLV3d Ancient
    Senior Member

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    Map Name: Project Link
    File Share Gamertag: SkyMan EvoLV3d
    Canvas Map: Impact
    Last Updated:2/22/2013
    Tags: Project Link,CONTESTFFA

    Best Gametypes: Regicide, Oddball, Infinity Slayer, anything RUMBLE related.
    Intended Team Size(s): 4 to 8 Players

    Initial Ordnance:

    • Energy Sword
    • Scattershot
    • Sniper Rifle(s)
    • Two of every Grenade type (180 sec.)

    Random Ordnance:

    • Rail Gun
    • Sniper Rifle
    • Scattershot
    • Energy Sword
    • Sticky Detonator
    • SAW
    • Over Shield


    Weapons on Map: None
    Armor Abilities/Powerups on map: Over Shield (Neutral Random Ordnance)
    Supported Vehicles: None
    Budget: 6860/10000

    Screenshots:
    Video Flythrough/Overview Link: No Video at the moment

    Map Description:
    "Through UNSC funding, Triforce Technologies uses this site as a test-bed for small scale gravity well implementation."


    Small Scale, 2v2 4v4 FFA sized map, Inverse Symmetrical, Two Way Teleport, With two main floors, slight variance in height throughout.


    Does this map use players trait zones? Yes
    Details for each trait zone:
    • TZ.Alpha: Movement
      Player Speed 25%, Jump Height 25% Player Gravity 150%
      In place above the map in order to keep players inside the designated area.
    • TZ.Bravo: Movement
      Player Speed 110% Jump Height 110%
      In place in select areas to assist in player movement, mainly jumping.

    Additional Info: Project Link was initially conceived within Halo:Reach as a smaller 2v2 map. The original iteration having relied extensively on the natural terrain of Forgeworld. Recreating the map in Halo 4 presented a welcome challenge. Now Project Link has greatly expanded to better fit 343's new sandbox, with overall balance and tactical flexibility in mind.

    I could only hope to test the map more extensively before posting, I feel some players may have some difficulty with some of the jumps and more cover objects here and there wouldn't hurt. Overall I am content with how the map has turned out and I'm sure without a doubt the majority of you will enjoy Project Link...as I have truly enjoyed forging it for my fellow Halo fans.



    Edited by merge:


    Overview

    [​IMG]

    Base to Base

    [​IMG]

    Looking Into The Center

    [​IMG]

    Neutral Initial Drop

    [​IMG]

    Orange Tower Showdown

    [​IMG]

    Blue Base Top Floor

    [​IMG]

    Red Base Holo Room

    [​IMG]
     
    #1 SkyMan EvoLV3d, Feb 25, 2013
    Last edited by a moderator: Jul 26, 2013

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