Progressive (Dynamic) player spawns

Discussion in 'Halo and Forge Discussion' started by Amatocianmonk, Jan 18, 2011.

  1. Amatocianmonk

    Amatocianmonk Ancient
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    I did some searching on the Forgehub forums, and on google. However, I have been thus-far unable to find a solution.

    I am attempting to create a long map, that goes from one beach on the forge world, up the valley to a base. All throughout the valley, there are small bases.

    I am attempting to set up the map so that team one spawns at the beach, and team two spawns at the bunkers nearest the beach. As team one fights into the valley, their spawns change into the bunkers they have overtaken, and the other teams spawns change into the next closest set of bunkers.

    Basically, as the blue team fights into territories, the spawns for both teams change to keep the battle going without too much traveling.

    Does anyone have insight on techniques to achieve a progressive spawn changing?
     
  2. cluckinho

    cluckinho Well Known
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    The only way that I could think of would be to somehow implement invasion into your map.
     
  3. Amatocianmonk

    Amatocianmonk Ancient
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    Well, I was starting to think along the lines of creating all of the spawn points, but setting the further in ones to not "spawn" themselves until specific time periods. (Place at start set to false)

    At the same time periods, i would have crates or other "scenic" items spawn over-top of the previous spawn points.

    The downfall to this is that the maximum time for anything to spawn is 180 seconds, and thus the game could take no more than 3 minutes from beach to base. But I suppose that isn't the worst thing ever =\
     
  4. Jex Yoyo

    Jex Yoyo POETRY, bitch.
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    Invasion will work. It fits exactly what you are working for if you use the territories function for all three phases and makes it certain that it won't be exploitable. Plus, territories creates a more fun game than regular old slayer.

    In theory you could also do it with Invasion Slayer, but that would require it changing based on the number of kills, and would be extremely weird.

    EDIT: Ah, you beat me!

    You can make things spawn at specific phases though, outside of the 3 minute spawn timer. The thing is that it makes each phase last 3 minutes at most, if thats not too painfully bad.
     
    #4 Jex Yoyo, Jan 18, 2011
    Last edited: Jan 18, 2011
  5. Amatocianmonk

    Amatocianmonk Ancient
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    That isn't painfully bad at all, and actually sounds like it relates a lot to what I'm looking for.

    Can you direct me to some more information on phase spawning?

    I'll also look into territories as it would 'hopefully' help instruct the players to fight in the right places.
     
  6. M0aHerder

    M0aHerder Forerunner
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    Actually phase time limits go up to above 10 mins, I think. I know it goes to 10 mins as I've used 10 mins before.
     
  7. noklu

    noklu Ancient
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    Yes that is true Herder, but the spawn timer for any object can't go above three minutes, so that limits the time per phase as the objects are required to spawn in at the end of the phase.
     
  8. Amatocianmonk

    Amatocianmonk Ancient
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    I think that I am going to go with cart0graph's and reflex ion's idea to use invasion.
    The more that I think about it, the more it yields itself to my map's purpose.

    Thanks for all of the help everyone.

    Though, it would be nice to figure out how to make progressive spawns for other purposes without using invasion. I'll leave that as an exercise for another day.
     

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