Pro-forgers, need help with teleporters.

Discussion in 'Halo and Forge Discussion' started by thesilencebroken, Aug 11, 2008.

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  1. thesilencebroken

    thesilencebroken Jill Sandwich
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    Okay, so in my map, i have some Corner walls sitting like V's so that it forms a trench. What i want to do is make it so that if you fall in them, you'll be teleported to "fall to your death".

    picture of trench [unfinished]:
    [​IMG]

    what i want, is so that the teleporters are not visible... similar to the "door teleporter". is this possible in this instance? and if so, could someone explain it?
     
  2. stin10

    stin10 Ancient
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    you could interlock them. but that would be hard. you would probably still see some green.
     
  3. Kagemusha

    Kagemusha Ancient
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    Interlocking is your best bet. I don't think there is any other way, this may take you ten minutes or so if you don't know how to do it so well with teleporters.
     
  4. thesilencebroken

    thesilencebroken Jill Sandwich
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    can you give me an example? merely saying "interlocking" isnt much help
     
  5. Kagemusha

    Kagemusha Ancient
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    Alright, interlock the teleporters into the V shape. Laying it by its side. At least that's how I would explain it.
     
  6. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    It should be possible, it just depends on whether or not there is a space between the foundry floor and the "trench" what you would want to do is set the corner walls to not spawn on start, then save and quite the teleporter send nodes so that they would just be inside the corner walls when the spawn. I hope that makes sense....
     
  7. Kagemusha

    Kagemusha Ancient
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    ^ This guy advances my post by alot. Listen to this man!
     
  8. thesilencebroken

    thesilencebroken Jill Sandwich
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    thats exactly what i want to do.
    now, i have to reveal the problem of "theres not room between the floor and the Vs.

    hahaha. i may end up having to settle for the ugly green showing.
     
  9. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    well, if you REALLY don't want the green showing, you could float the corner walls up higher, otherwise you either attempt to teletap enough teles perfectly, or show the green.
     
  10. XDAO SoX

    XDAO SoX Ancient
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    you could always try and pass the green stuff off as acid??? or green water??
     
    1 person likes this.
  11. thesilencebroken

    thesilencebroken Jill Sandwich
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    thank guys, i got what i need. this thread can be locked now.

    only time will tell what happens with it.
     
  12. Pegasi

    Pegasi Ancient
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    I'm not sure if this will work, but if it does then it should solve your problem and maintain the invisible teleporters. The only problem is that it will require alot of sender nodes in a line, a possible cause of lag.

    The process involves merging sender nodes upside down into foundry floor, but is much easier than normal geomerging. Place a temporary sender and receiver node on their own channel, then spawn the sender node you want to be at the bottom of the V. Turn this sender node upside down, then repeatedly fly through the temporary sender node at floor level (as low as you can go). It may take a few tries, but you should end up with an upside down sender node interlocked with the floor (only the bottom tri-point base is above the ground). This still works as a sender node, but its height and width radius for teleportation is much smaller than normal. (I have only done this on avalanche, I haven't tried it on foundry)

    You'd have to place alot of sender nodes all along the bottom of the V or risk having safe spots, but it should be perfectly invisible and only activate when you are at the bottom of the V.

    EDIT: lol, uber redundant post. If its still any help then I thought that interlocking sender nodes with the angled side of the V would achieve that tele door effect, but you'd have to do both sides and the whole trench would be a death tele.

    Hope you get it how you want it, this map looks very tasty.
     
    #12 Pegasi, Aug 11, 2008
    Last edited: Aug 11, 2008
  13. thesilencebroken

    thesilencebroken Jill Sandwich
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    thanks for the tutorial. i am trying to make it work. lol realllllly trying.

    it'll most likely just have the green visible in the bottom of the trench. "water". lol and the map will be up within the week.
     
  14. X5

    X5 Ancient
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    That's a very good idea, and I would have to agree, interlocking would have to be your best bet. If you have ever played "The Hole v2" by Da Pig. It's an infection map, in the back he used some nice interlocking where the teleporters worked, but didn't stick out too much. If you haven't seen it or played it, go here. I think you'll want to interlock them like that, cause it will look neat and function right.

    I think your main issue will covering the whole trench with the teleporters so you will always die, not be able to live and jump out. For this I don't know how to help, but I would try ways to force you into them. Weither make the slant increased so you will slide to the bottom and get tele'd, or use gravlifts, or mancannons to push you into them. You can easily disguise the cannons and lifts by placing them under everything else.
     
  15. dckilla96

    dckilla96 Ancient
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    try using the middle of the teleporter and put it in the middle of the v part ( under it) you might see a bit of green but thats my best bet, other than inter locking
     
  16. makisupa007

    makisupa007 Ancient
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    Two High

    Why not stack the V's two high on top of each other with the teleporter as the meat in a V-sandwich?
     
  17. thesilencebroken

    thesilencebroken Jill Sandwich
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    because im fairly certain that wont work.

    and i dont have that many corner walls.
     
  18. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    Message me if you still want this locked...
     
  19. Wakko45

    Wakko45 Ancient
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    I'm not so sure having the teleporters completely invisible would be wise. If they don't see the teleporters they may assume that the trenchs are part of gameplay that can be used as cover and they may jump in and fall to their death and may not be exactly sure what happened or why.
     
  20. Iv0rY Snak3

    Iv0rY Snak3 Ancient
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    Locked at the request of the OP.
     
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