Azur; a Symmetrical Close Quarters map, designed for chaotic 4v4 play. A simple to load up map built for Casual/ Competitive play. The reason I say this is because I do not have Static Weapon spawns at the moment, weapons are on the default spawn timers just like the base shipped maps. All game modes are supported (Except for Race.) I am looking for feedback and play-testers to see what needs to be changed/ tweaked. All players of various skills are welcome, so hit me up on my XBL Profile: LopezDeLaGuerra. Hope to have fun with you all soon! Blue: Red: Interests: (Speedboost: Slayer, CTF, Oddball only.) (Shotgun Spawn) (Man cannons on each side are an alternate route to shotgun spawn.) (Overshield: KOTH only.) (Active Camo: Ricochet only.) GameTypes: - Slayer - Capture The Flag - Oddball - King of The Hill - Assault - Infection - Juggernaut - Ricochet - Territories Weapons: - Sentinel Beam x2 - Plasma Grenade x8 - Silenced SMG x2 - Magnum Pistol x2 - Frag Grenade x4 - Brute Shot x2 - Brute Plasma Rifle x2 - Shotgun - Assault Rifle x2 Powerups: - Overshield - Active Camouflage - Speedboost
REMINDER BUMP: The Map Test date is on halocustoms.com, and I know things aren't so hot with the MCC right now. I just wanted to show what I was able do for fun during this time frame and hope to have a good time with whoever's left in this community. My concerns at this point for Azur is if weapon balance works for what I imagine, a smile on my face laughing good time. Along with other issues concerning map flow and balance for objective gametypes. As for any Highly Experienced forgers that are willing to join, please don't hesitate on dissecting my map. BRUTAL HONESTY is deeply appreciated, and don't miss out. I'll add you all when the time comes around (like an hour/ 30 minutes before the custom lobby starts) and I hope to have a blast with you all regardless of what obstacles come in our way.