Found myself drinving the prowler the other day for the first time in a long time. My gunner dose'nt like it so we don't use it. Well I ended up having so much fun getting a triple splatter I decided time to make a map. Here is what I came up with. I know many people are'nt fans of how dominant vehicles can be on sandbox so I kept it at just prowlers. Let me know what you think, and yes do to lack of creativity I recreated parts of sandtrap, but it works and I threw in a bunch of sweet jumps.Bungie.net : Halo 3 File Details Wepons x 2 respawn 180 x 2 respawn 120 x 2 respawn 120 x 2 respawn 120 x 2 respawn 60 x 4 respawn 60 x 4 respawn 60 x 4 respawn 60 x 2 repawn 60 x 2 resawn 60 x 2 repawn 60 x 8 respawn 10 Vehicles x 2 repawn 60 x 1 repawn 120 x 4 respawn 30 Equipment power drain x 2 respawn 90 bubble shield x 2 respawn 60 grav lift x 2 respawn 60 regenerator x 2 respawn 60 Starting spawn. Notice the cover of areas like sniper. on the opposite side is plasma gun with spike nades I like playing CTF due to the flag spawns. Well placed grav lifts would save one the time of the 3 jumps to get up there. Rockets located where laser was on sandtrap. Deployable grav lifts are just up the ramp Fuel Rod Gun located in a small structure designed to be driven through like the downed pelican on Sandtrap Perminant gravlifts in place at both these stuctures Preserve by PirateSolo
Can you upload more pictures to show more in close parts of the map and different views, it's hard to tell how a map is if you can't see it really well
Yes your map is up to FH standards but to get more attention to the map please provide more pics of various parts of the map. I'll edit this post once you put more up
I like the idea with emulating parts of sandtrap. It's almost like a mini version honestly but i see a lot of difference on the sides. Like the others said if we could get a little better idea through screenshots the significance of your map it would be greatly appreciated. As far as your prowler thought I'm not sure haha. I don't really use it that much because I feel it's impractical when you have other faster vehicles that also have boost if needed. It's not very agile as well, so if you get stuck in a sticky situation you made be done for.
ya plz mopre pics this map looks awesome cant wait to see more ....lol after reading you post this is a sandtrap remake .. cant believe i didnt notice it before.
even though u only hav one picture, i think that that overview was pretty darn good and told me enough about ur map, and i like it, but can u also put a list of weapons and vehicles, for example: 6 Battle Rifles 4 Mongooses 2 Snipers 1 ghost 2 regenerators 2 warthogs 1 gravity hammer 2 hornets ect, ect
Could you add more pics and add you rweapon list in your post . I think you dont test it already so i could test it with you !
AMAZING!!!!! i lovee the prowler!!! the ramps are awesome.. i am def dl-ing this@!!!!!!!!! you made my day!!!!!!!! just show more of the inside or cover
Hmmm... More pictures are needed for a review you can't see enough of the map. Also go on Youtube.com and type in Ghost-Merging tutorial trust me you won't regret it. I can see from that distance no interlocking was used.
So I updated the map taking out a couple BRs and put longer spawn times on weapons since there are so many of them. I also updated my post adding the things people wanted.