So the recent thread about canvases got me thinking about how people prefer to forge, whether it be stacking vs save and quit, or OLN vs hybrid vs canvas. Canvas: Personally, I always build with a Budget glitched OLN canvas right from the start. This way you can build without worry about going over the budget or hitting the item limit and having to limit your map. Granted budget glitching has it's downsides since Atlas exists, but it's a simple matter to turn off the glitch if you want to go normal. On my recent map I built everything using the glitch so that I could keep adding without having to delete any of the OLN objects in case I needed them in the future. Once I placed every item I thought I was going to use I deleted all the extras and found out I was like $6 inside the budget. It has it's advantages, in that when you're stacking it's easy to get the number of pieces you need and delete them without worrying about the budget, which can be a nuisance for editing maps that are at the budget. With a budget glitched canvas there's really no difference in forging between the start and the end. Here's the canvas I use, Stacked in the sky bubble, ultimate budget glitch, not made by me: Bungie.net : Halo 3 File Details Stacking vs Floating: When I'm building I generally prefer to use the stacking method. It's easier to be consistent and makes interlocking easiest. I typically use the save and quit method only if I'm making a brace for an object. I also use it for angles since it's a huge pain to get smooth transitions with an angle using stacking, but it's very hard to be consistent with floating. Favorite Tools: My favorite tool for stacking is the Block Tall. It's perfect because you can get slight variations in height by using the helper knob. I used to use 4 walls+the flat side of a Block tall for building walls parallel to blocks, but now that I found out a teleporter on it's side+flat side of blck tall is perfect I've been using that. It might be paranoia but I feel that using walls for stacking causes more z-shift after saving. Favorite Marker: I always use respawn points for marking my interlocks. I try and get them right against the edge of the block, then when I make the interlock I try and barely overlap over the respawn point so that there's very little wasted space. Also helps with z-fighting. I've been starting to use the hill markers more regularly for consistency, makes it easy to see how accurate everything is. So let's here the different ways you like to forge. Feel free to add any things I missed.