Precinct

Discussion in 'Halo 3 Competitive Maps' started by Purpl3Kill, Jul 15, 2008.

  1. Purpl3Kill

    Purpl3Kill Ancient
    Senior Member

    Messages:
    76
    Likes Received:
    0
    Precinct

    *=Key Section
    1.0-Layout Diagram*
    1.1-Layout Description
    2.0-Overview*
    2.1-Detailed Description*
    3.0-Pictures*
    4.0-Gametype Compatibility*
    4.1-Gametype Descriptions
    5.0-Weapons and Equipment
    6.0-Download*
    6.1-Gametype Downloads
    7.0-Additional Notes

    [​IMG]
    Sorry about the bad quality, I made the diagram as a bitmap, but my uploading site fails. And also, the gray squares with the 4 lines and the box in the middle, are fence walls.​

    1.1][Layout Description
    As you can see from the diagram, Precinct is a very simple map. In the lower left corner with the -1 elevation (-1 elevation the the foundry floor) is base B. Base B also continues into the area right next to it with the BR Spawn. This base is hard to defend, so that makes it the Attacking Base. Base A is the area with the bridges as floors, this area is alot easyer to defend because the only entrance is a stair case. The run times to all weapons are the same from each base. The area with the spike grenades is one of the most hectic places and I suggest controling it because its great for suppresing Base A, or for stopping people from Base A from reaching Base B.

    2.0][Overview
    The map is meant for 2-6/8 person games. It is meant for FFA/Team KoTH, but plays with all most gametypes (see 4.0 for more detailes). If your looking for a fast paced action game then this is a good choice. However a 6 or 8 person FFA game is not recommended, if your playing with that many people, play with teams.

    2.1][Detailed Description
    I usually make maps that are inside smaller structures within foundry, I did the same here. So interlocking was a big thing for me, almost every single object has been inter locked in one way or another. Even the ceilings. I never liked seing the seems between walls, so I made it so there weren't. Doing that was just about the hardest part of the map. I made the game with KoTH in mind, so I suggest that as a good "first time playing the map gametype", then playing slayer or infection.

    3.0][Pictures
    Base B, View 1
    [​IMG]

    Base B, View 2
    [​IMG]

    Entrance/Exit from Base B
    [​IMG]

    Sniper/Regen Spawn
    [​IMG]

    View 2 (I used to have the sniper leaning against the wall on top of the
    single box, but thats where I wanted the Oddball or Nuetral Bomb to
    spawns in other variants.)
    [​IMG]

    Middle Area/Radar Jammer Spawn (Base A entrance in the backround)
    [​IMG]

    Base A Staircase Entrance
    [​IMG]

    Base A View 1 (When playing, this gives you that underground dirty and damp feeling, its my favorite area in the map)
    [​IMG]

    Base A View 2
    [​IMG]

    4.0][Gametype Compatibility
    Precinct will work with any of the following gametypes:
    • Any Team/Slayer Variant
    • Any 2 Teamed KoTH Variant
    • Any 2 Teamed Oddball Variant
    • Any 2 Teamed CTF Variant
    • Any 2 Teamed Assault Variant
    • Any 2 Teamed Territory Variant
    • Any Juggernaut Variant
    • Any Infection Variant
    • Any 2 Teamed VIP Variant
    As you can see you can do just about everything AS LONG AS there are 2 Teams. 1 Sided (Attacker/Defender) CTF, Assault, VIP, or Terrirtories work as well. In addition, I made 3 other gametypes to go along with the maps. They will be listed in 4.1.

    4.1][Gametype Descriptions

    Survival-Oddball
    List of Important Factor Changes
    • 75 Points to win
    • Free For All
    • Ball Carry Points: 1
    • Kill Points: 0
    • Kill With Ball Points: -1
    • Kill Ball Carrier Points: 0
    • Damage Resistance: 150%
    • Damage Modifier: 300%
    • Color: Black
    • No Waypoint
    • 1 Ball
    • Inition Ball Delay: 15 Sec.
    Overview
    This is a FFA Oddball game, you get 2 points for carrying the ball, and you loose a point for killing some one when you have the ball. The ball spawns 15 seconds after the game starts, so get there and stake your territory.

    Badnaut-Juggernaut
    List of Important Factor Changes
    • 20 Points to Win
    • Not allied
    • Kill Points: -1
    • Takedown Points: 1
    • Kill as Juggernaut: 1
    • Goal Arrival Points: -1
    • Shield Multiplier: 2x OVR
    • Shield Recharge Rate: 50%
    • Damage Modifier: 125%
    • Color: Black
    • Juggernaut Visible to All
    • First Juggernaut: First Kill
    • Next Juggernaut: Killer of Juggernaut
    • Goal Zones: Enabled
    • Goal Movement: 10 Sec (random)
    Overview
    Become the Juggernaut by being the first to kill some one. But if you kill someone thats not the Juggernaut then you get -1 Points Ohh NOO. The goals move randomly so dont fall into one as you get -1 Points. Players are not allied in any way, but if you kill someone thats not the Juggernaut, as stated earlier, you will loose a point. So grenades arent good.

    Juggernaut VIP-VIP
    List of Important Facor Changes
    • 2 VIPS
    • Score to win: 25
    • VIP Takedown Points: 1
    • Kill Points: 0/-1(un-known)
    • Kill as VIP Points: 1
    • Goal Zones: Disabled
    • VIP Shield Multiplier: 2x OVR
    • VIP Damage Modifier: 150%
    • Visible to Everyone
    • No influence
    • Next VIP: Next Death
    Overview
    Its like 2 Sided Juggernaut. If you kill the other VIP then your team gets a point. If you kill someone as the VIP, you also get a point. If you kill a non-VIP player then you dont get any points (you might get -1, im not sure). The VIP is a little more powerful.

    5.0][Weapons and Equipment
    • Battle Rifle x2
    • Magnum x2
    • Plasma Pistol x2
    • Sniper Rifle x1
    • SMG x1
    • Frag Grenade x2
    • Plasma Grenade x2
    • Spike Grenade x2
    • Deployable Cover x2
    • Power Drainer x1
    • Radar Jammer x1
    • Regenerator x1

    6.0][Downlod

    [​IMG] [​IMG]
    4th from the bottom on fileshare.


    6.1][Gametype Downloads
    Now posting gametypes, up soon.
    [​IMG] [​IMG] [​IMG]
    From left to right: Badnaut, Survival, Juggernaut VIP​

    7.0][Additional Notes
    • Sorry for the long read, hop you like it.
    • Bungie Post now up.
    • Posting Gametypes on Bungie, up in a sec, pending...done.
    • Badnaut posted and linked, proceeding.
    • Survival Posted and linked, proceeding.
    • Juggernaut VIP Posted and Linked.
    • Adding Poll, pending...too late, crap.
     
    #1 Purpl3Kill, Jul 15, 2008
    Last edited: Jul 16, 2008
  2. bluepenguin23

    bluepenguin23 Ancient
    Senior Member

    Messages:
    437
    Likes Received:
    0
    please don't provide a link to your file share, instead right to the download spot.
    welcome to forge hub and enjoy yer stay!
    P.S. the map looks realy good from what i see! i liked the layout pic!
     
  3. Phoenix619

    Phoenix619 Ancient
    Senior Member

    Messages:
    142
    Likes Received:
    0
    Looks like an interesting map, but do not link to your fileshare, provide a link to the map and gametypes themselves. Other than that great map design.
     
    zombiphobia likes this.
  4. Purpl3Kill

    Purpl3Kill Ancient
    Senior Member

    Messages:
    76
    Likes Received:
    0
    I did say "Link to Bungie Post coming soon." And by soon I meant about 5 minutes. And its in now. Thanks for the feedback. I appreciate it.
    (4th map posted here on forgehub. Im not that new.
     
  5. Bloumbas

    Bloumbas Ancient
    Senior Member

    Messages:
    1,184
    Likes Received:
    2
    interrlocking looks pretty clean but if you wnat dls maybe throw in more aesthenics
     
  6. stin10

    stin10 Ancient
    Senior Member

    Messages:
    860
    Likes Received:
    0
    at first i thought it was for cops and robbers, that would be sweet, but i like it the way it is now as well
     
  7. Felshot

    Felshot Ancient
    Senior Member

    Messages:
    289
    Likes Received:
    0
    Looks clean and smooth, DL from me to see how it is.
     
  8. Purpl3Kill

    Purpl3Kill Ancient
    Senior Member

    Messages:
    76
    Likes Received:
    0
    Thanks for the input, im glad you guys liked it.
     
  9. thesilencebroken

    thesilencebroken Jill Sandwich
    Senior Member

    Messages:
    5,549
    Likes Received:
    159
    that bridge room makes me all happy inside. you got a que from me. :D keep up the good work.
     
  10. Purpl3Kill

    Purpl3Kill Ancient
    Senior Member

    Messages:
    76
    Likes Received:
    0
    Yeah the bridge room is my favorite part of the map. I also like the stairs going to them.
     
  11. drak

    drak Ancient
    Senior Member

    Messages:
    2,489
    Likes Received:
    4
    looks like a well thought out map, and i like the sniper room with the sunken box, and also the room made of overturened bridges 4.6/5 from me
     
  12. Ryan. K.

    Ryan. K. Ancient
    Senior Member

    Messages:
    1,127
    Likes Received:
    0
    I asume you didn't read the guids for weapon placement and grenade placement?
     
  13. Purpl3Kill

    Purpl3Kill Ancient
    Senior Member

    Messages:
    76
    Likes Received:
    0
    Why's that?
     
  14. Pirates

    Pirates Ancient
    Senior Member

    Messages:
    361
    Likes Received:
    1
    Im not sure if I saw right, but was that a radar jammer and a power drain in the same room?, that might become a problem (multi-kill(steal?) wise), but otherwise, it looks alright, 3/5
     
  15. Purpl3Kill

    Purpl3Kill Ancient
    Senior Member

    Messages:
    76
    Likes Received:
    0
    Yes, and I understand what you mean. The reason they're both there is because I wanted the Radar Jammer if you were invading a base, but I also wanted people to use the power drainer when entering a base. I now just realized that I should have put them to spawn only in asymetric (or otherwise) gametypes. I will fix that next time I get the chance, im very busy right now though.

    Thanks for the post.
     

Share This Page