Halo > Halo 2 > Halo 3 > Halo Reach > Halo 4 It's this nostalgic bull **** that always gets people to think older was better. Personally I liked Halo's story for creating the world. I liked Halo 2's story for making the universe seem huge. I liked Halo 3's story for making the story epic. I liked Halo 3 ODST's campaign because it had a wonderful night atmosphere. Reach's campaign... I didn't really like it. I liked the Cortana-Chief relationship of Halo 4. Halo's multiplayer was fun because it was sort of new. Halo 2 brought a lot of people to online gaming and some of the stupidest dicketry in custom games. It was fun and it wasn't perfect, which made it even more fun. Halo 3 brought new and awesome elements to multiplayer that the console market had never seen. It was awesome and custom games were great with this site. Forge inspired creativity because it was new and exciting. Halo ODST's firefight was fun when you got 4 friends together. It was also hard, which made it fun. Halo Reach's multiplayer was fun, I mean I spent a lot of time playing it, but hardly any in custom games. Maybe it was just me, but I felt less compelled to play custom games. Also adding options to make Firefight easier just made if feel less fun. Halo 4's multiplayer is COD to me. I play it, but I don't enjoy it as much. It's still good in some aspects, just not the ones I cared about. So yes Halo has changed, for better or worse.
yeah, the story was great and incredibly immersive, but the gameplay was meh, and the graphics were also meh plus, although I loved how intimidating the new flood was, the infection form just looked like a bunch of mushrooms (I also didn't appreciate how, the moment I lost my shields, I died)
Halo 3 > Halo 2 > Halo CE > Halo Reach > Halo 4 Halo 2 had the best graphics the original xbox could support.
I have Live, Halo 4, and a router now. I'm just far too lazy to go through the couple steps in setting up the router. hahah
Remember how Halo 2 (at least when played on 360) would have that weird burn in of parts of the level?
To name a couple: Armor abilities aren't terribly overpowered in comparison; The maps aren't terrible like all of the ones in Reach, with the exception of Countdown and another that slips my mind. Reach had no balance to it at all and the gameplay felt really clunky in comparison to previous titles and Halo 4. Even with the larger maps in H4, it still feels much faster than any Reach map without feeling like a twitch shooter. Source: speed in H4, bloom that makes sense, audio that makes sense Secondary Source: It's not subjective to say that Boardwalk, Swordbase and other maps were terribly designed. The lines of sight didn't make any sense from a competitive sense and the jetpack disrupted the flow of most maps because it seemed to be implemented later on in the development cycle.
I forgot that Reach was terrible because every other Halo at the time was just, if not more, as bad due to not being able to even find a game.