Now that this has been posted in the proper place I'll chime in. I'm generally against remaking a map and changing it to play with a new sandbox. I appreciate the technical skill in replicating the original geometry and it's always cool to see a palette swap. But when it comes to the way the map plays, especially in this game, It usually needs to be upscaled and it almost always ends up playing differently. What 343 did to Midship for example is embarrassing. On the other hand, reimaginations are always welcome. I love what @Kell Of Scots did to Backwash and I would like to see people take classic maps and put their own spin on them. @Given To Fly's Seclusion is another example.
A good remake is much harder to make than a polished original because the little things have to be copied exactly right or else it dis ant feel he same. That's why there will never be a worth while guardian remake. I do believe that mediocre or even good (but not great) remakes get too much attention. Reimaginations are cool though But then again, only if it t changes for the better which is terribly subjective.
I understand that it takes some skill, but It's exponentially harder to create something unique, interesting, and balanced all at once. That's why most people who make "original" maps are heavily influenced by developer maps in the first place. The signature analogy only tells part of the story. The forging part of the signature/map is the easy part. The hard part is the conceptual side, and remaking a map completely throws this step out of the window. Hence why I think remakes are easy as hell and stupid in comparison to original designs and artistic themes.
Everything Xandrith posts is right and wrong. Sometimes so so wrong. Which is great. Except for the porn. That was just all right. Everything else is just alright. I should prolly try to contribute by saying that most complicated things tend to have both pros and cons attached to them. Remakes give you templates+ along with constraints. Original work forces you to choose amongst infinite-enough possibilities, but no constraints. There's tons of tradeoffs in this topic. It's generally insane to attempt to shove an in/equality operand between complicated things. Men aren't all created equal. Lives are simply too vast to be compared. Screw it, I'm just here for word play and porn mentionings, not philosophy (who the **** is?). I'll show myself the door. I should prolly gaze downward and look ashamed. But I'm not gonna. Aww, there's no porn emoji to go out on.
Remix maps are a lazy idea and sure it plays differently, but just because you sprayed some perfume stuff into the toilet doesn't make the **** in their less ****.
Thanks! I personally loved the 343 guilty Spark environment Backwash reimagined aesthetic, and felt it's one of the under-appreiciated styles that just screams "Halo" I agree with the remakes thing, but remakes can be like an entry level way of teaching the "recreator" good map design if the put the time into a perfect recreation and knowing why it was built in a specific way, the sightlines and connections purposes. Though most remakes are built by fans of a map who will glorify it no matter how flawed a map was In it's original inception (see Valhalla and Blood Gulch remakers). So that doesnt Happen often I also tend to have less enjoyment on maps with a layout and style that take a massive inspiration from another existing Dev map. Going of goats mentioning of Backlash, I clearly take a loose inspiration from Backwash, but in terms of gameplay and layout it is more akin to a vastly cleaned up and improved and very loose inspiration from Abandon in Halo 4. the most Backlash shares with Backwash is the middle tower, and even it is very different from Backwash. Maps that are basically spiritual successors that really just copy core parts of the original without really improving the concept or adding something new tend to make me say I'd rather be playing the original, I sometimes feel that this person may rather have made a remake. There are exceptions to this obviously, such as Twice Forsaken, for example, which I think despite the similarities to the original, the differences offer enough variation and equally enjoyable gameplay for different reasons, that I don't get this feeling I do think that remakes only really need to be rated of aesthetics. But I think that remakers should put more effort into learning how to improve some of these older maps, rather than rebuild them. Just don't do another Altar please --- Double Post Merged, Aug 15, 2016 --- 1v1 me on a sanctuary remake old school settings If I can spawn kill you with 15 kills thats skill right?
My true unpopular opinion? Neither 2v2 nor 4v4 are the competitive sweet spot, though 2v2 is closer. 3v3 is a severely underrated player count that meld the pros of 2v2 and 4v4 perfectly with none of the cons of either, and offers the most flexibility in maps design, and is probably the best thing destiny has in its overwise dodgy Multiplayer Design
Maps from any other game besides Halo 5: Guardians do not deserve to be tarnished by Halo 5's terrible movement mechanics.