Even starts, balance, symmetrical gametypes are laughably overrated in the Halo/Competitive community. Never seen a gaming community have such a fascination of balance a fear or OP items/mechanics. Makes the game dull.
Also, people deciding a skill gap of a game months after it came out. It takes years to find the skill ceiling of a game (or at least it should). Brood war wasnt celebrating its skill gap in 1999, it was doing it in 2013 when its still being played in leagues in Korea.
The number of bookmarks your map recieves doesn't correlate to how many people actually like your map. Things such as being in the 343favorites, or featured on a YouTube channel , the welcome screen, or halo waypoint update posts, will drastically increase the number of bookmarks you receive. At that point, the closer to the first page of the most bookmarked maps your map is, the more likely it is to recieve bookmarks from people who have no clue what your map is, but are just bookmarking it because it's deemed to be popular. People may think "it must be good if it's got this many bookmarks already." Effectively, the rich will get richer regardless of map quality as it's super easy to bookmark now and there isn't much incentive to remove maps from bookmarks.
People have forgotten how to play Halo. "Map's too hard to callout on" - but we used to make callouts based on where thing's spawned "This weapon should be on a weapon pad" - but we used to place them in obvious locations in plain sight "The Red side is better than the Blue side" - but most of the greatest Halo maps are like this
I like the way Halo 5's content updates have been handled. It's nice to see a game actually get treated like software.
I would agree, but 343 has held content back on release to make the content updates seem better than they really are. Everything that has been released so far was completely finished before the game had launched. Pretty sneaky, huh? Welcome to the worst game developer in history. (maybe)
If Halo 5 launched with a full game, then yeah. It'd be like ordering a pizza and then the guy came back with mozzarella sticks... And then chicken wings...and sprite..and then breadsticks. Right now, it's like you ordered a pizza and the dude showed up after 3 years a sweaty and gave you 1 slice, that had the cheese and pepperonis all falling off and crusty. Then he started coming back every five minutes and would give you ANOTHER slice that was equally as shitty. Waypoint: "OH BOY FREE PIZZA! "
I should of added that I was told by one of the cartographers who went to 343i, but I don't think that would have changed your response. I'm sorry (no I'm not) but If you can't see that the game was extremely basic upon release as a result of the Bungie content tactic, then you are a ****ing idiot.
I totally agree that releasing the game with 3 game types was ridiculous. Come on? We still don't have hill! That's crazy to me because it should have came in the box with flag, bomb, ball, and hill. Sure give us your new strongholds but don't hold back staple game types from us. Whether they were complete yet or not, I don't buy the whole "releasing free content throughout the games lifespan" crap as far as gametypes go. Maps & DLC, ok but not standard gametypes.
I can see the lack of content, but I don't see any evidence that this is some deliberate choice by either 343 Industries or Microsoft to hold back content until after release. People always have this fetish for conspiracy theories when it comes to game developers, publishers and their DLC, but in reality it's almost always just a case of content actually not being finished yet even if it looks that way at a glance. If they show this kind of content before launch, but it ends up as DLC it most likely didn't make the release date and was pushed back or even cut in some extreme cases. That's not the result of some shady characters twirling their mustache and they evilly laugh at the game's playerbase, it's how these things work. Also, what's the point anyway? They're releasing these things for free. They're not going to hold back these maps for sake of being able to say they have good post-launch support. There isn't some guy at 343i who has a USB in a locked drawer that contains all the old gametypes and features from previous Halo games that he's keeping a secret. There's is almost always a reasonable explanation for these types of things.
Look. They either held it back. Or didn't have any actual content finished at release despite their 3 year dev cycle. No matter what way you look at it, the studio is a joke.
Oh, I'm definitely not happy with the amount (and type) of content they've produced for Halo 5. Doesn't mean I buy into the idea that shady stuff is going on behind the scenes without any evidence backing it up.
For record. When halo 5 came out, frankie came on beyond and literally posted that forge being delayed was because they WANTED it to be delayed, not because they needed the time. Josh posted 20 minutes after saying the opposite and then Frankie deleted his post. I honestly believe it's both reasons. I think there's a lot of content they're drip feeding us, and I also think they're also extremely slow at getting anything productive done.
Forgers are for the most part pretentious asshats that think that deviation from their gameplay preferences makes a map bad. Forgers tend to struggle with differentiating subjective quality with objective, often times believing their subjective evaluation of a map is the objective standard.
Lots of mp games get better/more updates than halo these days. It's now a standard. Month 7 of halo 5 and still no Sandbox update. That's atrocious.