I should note I was just talking about the first 3 games plus Reach. I still haven't found any rebuttal to how bad the melee system is. At least it isn't like in Reach where it flings you straight to them automatically.
I wish people stopped thinking that every game can have a large skill gap if the players are good enough. There are plenty of good Halo 5 players, does that make Halo 5 have a large skill gap? No. Of course Halo 5 being closer to Halo's roots than anything we had in the last 6 years (or decade depending on how much you like Halo 3) colors a lot of people's perceptions and they will give a pass to bad mechanics and bad design because "even starts".
I'm of the mind that if H5 didn't have such shite generic dev maps, and instead launched with maps on partying with the quality of maps in CE through H3, people would think much higher of the game despite some of its shite mechanics.
Welcome to the forums, saw you post on TB a fair amount Then the question is, is what quantifies as a "good" map considering all the new abilities. If you look at Halo 1, and look at Halo 5, and dont call them Halo, they look like completely different games, but I feel that the maps are (very loosely) holding onto some of the principles of older maps by habit since the game is called Halo (if that makes sense?)
It seriously bothers me that they've made 'even starts' into a selling point for the game. It makes me feel like a few years from now they may be celebrating the fact that Halo has guns. Congratulations, your game has one of the gameplay characteristics that it launched with 15 years ago. Way to go!!!!