Post your map sketches here! Give and get critique

Discussion in 'Halo and Forge Discussion' started by DC, Aug 9, 2012.

  1. theSpinCycle

    theSpinCycle Halo Reach Era
    Senior Member

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    @reaper those bottom parts are confusing me to death. Are they supposed to be rotated 90 degrees to fit? As for the map itself, no one would ever drop to a lower level. It's flat, completely open from its side, and has no weapons. A far better alternative for players would be to camp the barely accessible high ground. I do like the curved element, though it does seem like it's not curved enough to break base to base LoS.
     
  2. reaper3bot0

    reaper3bot0 Forerunner

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    @SpinCycle014 See the arrows on the sketch up thats where the bottom pieces go.
    I did it that way so you could see the 3d make up of the level. No not all cover is in place as I did not want to clutter it.
     
  3. theSpinCycle

    theSpinCycle Halo Reach Era
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    Got it now. That was still kinda confusing.

    As for not wanting to clutter the level, that's a warning sign that you might have too much clutter (lolduh) in there.
     
  4. reaper3bot0

    reaper3bot0 Forerunner

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    @SpinCycle014 I havent even forged it yet man. I dont like cluttering up a sketch its another reason you dont see the tunnel its a sketch of the layout.
     
  5. theSpinCycle

    theSpinCycle Halo Reach Era
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    The point is if it's far too cluttered to post as a sketch, it's probably going to be too cluttered in game. I don't really mind the tunnels :p those are nice, especially in terms of lessening the top's power.
     
    #365 theSpinCycle, Jan 12, 2013
    Last edited: Jan 12, 2013
  6. Elliot

    Elliot BIOC
    Forge Critic Senior Member

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    A week of no posts :S Oh well, I'll revive this thing.

    [​IMG]

    This is a 4v4 map with a building site theme. 4 buildings, two floors on the three largest buildings and 3 floors on the small building. The streets will be tight and dangerous. A power weapon will be in the middle, possibly rockets. A sewer runs from one building to the one opposite. Another weapon could sit in there. Any critique will be gladly received before I submit it to the sketch contest.
     
  7. ArionSHFL

    ArionSHFL Promethean

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    So, when do we make this map? You going to build it because this looks nice. I'd love to give it a shot too.
     
  8. theSpinCycle

    theSpinCycle Halo Reach Era
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    threadrevival :p

    [​IMG]

    ^ Upscaled version of Aerowalk. For reference, that gray-black square is 3x3 units. My apologies for the lack of color and depth :(

    I really wanted to replace a teleporter at the bottom right of the map with a hard route up (as suggested by Auburn), but I can't seem to find the space..
     
  9. Dax

    Dax Mhmm.
    Forge Critic Senior Member

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    Downrush, dude. I showed you already.
     
  10. Blaze

    Blaze Sustain Designer
    Forge Critic Creative Force Senior Member

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    I definitely like the look of this. Scaling it up just a bit would make it so much better and it was already a pretty damn fun map. Let me know if you need any help with it.
     
  11. Auburn

    Auburn a dope soul
    Forge Critic Senior Member

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    Do ett. I would at least try to make that stretch shorter if not the latter.

    Scaling looks great this time around.
     
    #371 Auburn, Jan 31, 2013
    Last edited: Jan 31, 2013
  12. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
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    I don't sketch much. I drew this by hand originally but then re-drew it in paint to clean it up. I thought I'd get some opinions. Its a symmetrical split level 4v4 competitive map

    [​IMG]

    I started building it on Ravine already but I don't think I like the palette for this map. So I may build it on Impact.

    And I just realized that I forgot to write Grey represents ramps in the key.
     
    #372 GrenadeGorilla8, Jan 31, 2013
    Last edited: Jan 31, 2013
  13. Narfidy444

    Narfidy444 Promethean
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    Haven much lol? Not sure how the ***** shaped los blocker on the bottom floor would play. I see major choke points in the maps future.
     
  14. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
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    There is definitely some haven inspiration here. But it doesn't really feel like haven when your in it .
     
  15. Audienceofone

    Audienceofone Forerunner
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    I rather like it, Gorilla. The '***** shaped' LOS blocker might play well, remember Cyborg's Depot? It had something similar and was wonderful.
     
  16. Tombo V1

    Tombo V1 Forerunner

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    I was thinking more like boardwalk, I like that map, and think the sketch is promising.

    How high are the black line of sight blockers?
     
  17. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
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    Thanks Audience!

    @Tombo, do you mean the three blockers on top mid? They will most likely be short enough to jump onto.
     
  18. Tombo V1

    Tombo V1 Forerunner

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    I was referring to the structures with the lifts in, was wondering how much of bottom you can see from top.
     
  19. GrenadeGorilla8

    GrenadeGorilla8 Forerunner
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    Oh ok. Those are walls. But there is an opening with a railing that you could jump down from top to the curved walkway on the bottom.
     
  20. Zemmiphobiac

    Zemmiphobiac Promethean

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    This is a map I'm going to be starting on called Arcadia. It's a smaller 2v2(possibly 4v4) map with some interesting elements. The weapon placement currently is not final (I plan on adding a few more spans and may move some around) and I may make some changes to the layout. The initial spawns will be located at the top and bottom of the picture and in line with the center.

    [​IMG]

    Key:
    1 grid square - 1x1 block size
    Black lines - edges of pieces
    Thin black lines - tunnels/overpasses
    Thick black lines - solid walls
    Blue lines - windows
    Red arrows - increase in elevation
    Purple arrows - man cannon path

    Made with Graph Paper
     
    #380 Zemmiphobiac, Feb 2, 2013
    Last edited: Feb 2, 2013

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