@reaper those bottom parts are confusing me to death. Are they supposed to be rotated 90 degrees to fit? As for the map itself, no one would ever drop to a lower level. It's flat, completely open from its side, and has no weapons. A far better alternative for players would be to camp the barely accessible high ground. I do like the curved element, though it does seem like it's not curved enough to break base to base LoS.
@SpinCycle014 See the arrows on the sketch up thats where the bottom pieces go. I did it that way so you could see the 3d make up of the level. No not all cover is in place as I did not want to clutter it.
Got it now. That was still kinda confusing. As for not wanting to clutter the level, that's a warning sign that you might have too much clutter (lolduh) in there.
@SpinCycle014 I havent even forged it yet man. I dont like cluttering up a sketch its another reason you dont see the tunnel its a sketch of the layout.
The point is if it's far too cluttered to post as a sketch, it's probably going to be too cluttered in game. I don't really mind the tunnels those are nice, especially in terms of lessening the top's power.
A week of no posts :S Oh well, I'll revive this thing. Spoiler This is a 4v4 map with a building site theme. 4 buildings, two floors on the three largest buildings and 3 floors on the small building. The streets will be tight and dangerous. A power weapon will be in the middle, possibly rockets. A sewer runs from one building to the one opposite. Another weapon could sit in there. Any critique will be gladly received before I submit it to the sketch contest.
So, when do we make this map? You going to build it because this looks nice. I'd love to give it a shot too.
threadrevival Spoiler ^ Upscaled version of Aerowalk. For reference, that gray-black square is 3x3 units. My apologies for the lack of color and depth I really wanted to replace a teleporter at the bottom right of the map with a hard route up (as suggested by Auburn), but I can't seem to find the space..
I definitely like the look of this. Scaling it up just a bit would make it so much better and it was already a pretty damn fun map. Let me know if you need any help with it.
Do ett. I would at least try to make that stretch shorter if not the latter. Scaling looks great this time around.
I don't sketch much. I drew this by hand originally but then re-drew it in paint to clean it up. I thought I'd get some opinions. Its a symmetrical split level 4v4 competitive map I started building it on Ravine already but I don't think I like the palette for this map. So I may build it on Impact. And I just realized that I forgot to write Grey represents ramps in the key.
Haven much lol? Not sure how the ***** shaped los blocker on the bottom floor would play. I see major choke points in the maps future.
There is definitely some haven inspiration here. But it doesn't really feel like haven when your in it .
I rather like it, Gorilla. The '***** shaped' LOS blocker might play well, remember Cyborg's Depot? It had something similar and was wonderful.
I was thinking more like boardwalk, I like that map, and think the sketch is promising. How high are the black line of sight blockers?
Thanks Audience! @Tombo, do you mean the three blockers on top mid? They will most likely be short enough to jump onto.
I was referring to the structures with the lifts in, was wondering how much of bottom you can see from top.
Oh ok. Those are walls. But there is an opening with a railing that you could jump down from top to the curved walkway on the bottom.
This is a map I'm going to be starting on called Arcadia. It's a smaller 2v2(possibly 4v4) map with some interesting elements. The weapon placement currently is not final (I plan on adding a few more spans and may move some around) and I may make some changes to the layout. The initial spawns will be located at the top and bottom of the picture and in line with the center. Key: 1 grid square - 1x1 block size Black lines - edges of pieces Thin black lines - tunnels/overpasses Thick black lines - solid walls Blue lines - windows Red arrows - increase in elevation Purple arrows - man cannon path Made with Graph Paper