"For use with Conquest v3, CTF, and Team Slayer. 4-6 players." My newest map, Porq. This is my fifth map contribution to Forgehub. Thanks to all my testers for helping me find glitches, bugs and balance problems. The largest bug we found was that the flags spawned in the crypt for some reason... Now, before any of you fret, I know the Conquest rules/ guidelines. I have broken these. I don't see the point in not having equipment, or low clip weapons. I have a fairly open map, so why should I have CQB weapons? I have added many weapons that you normally wouldn't see in Conquest. AZN, eat your heart out. I hope you enjoy it. Weapons: Battle Rifle x7 Sentinel Beam x1 Plasma Pistol x1 SMG x2 Spiker x2 Sniper Rifle x1 Brute Shot x1 Rocket Launcher x1 Needler x1 Pistol x2 Mauler x1 Machine Gun Turret (Can only be used if torn off) x1 Equipment: Frag Grenade x4 Plasma Grenade x4 Spike Grenade x2 Bubble Shield x1 Regenerator x1 Overshields x1 Layout Pictures Overview of Defenders base: Closer look at archway: Rocket corner: Spiker hut: The tunnel upwards and a tactical jump: The two pillars further past the tunnel: Continuing on, this is the most open part of the map. Be wary of snipers: Looking back on the previous pic: An overview of the attackers base: The main part of cover at the attackers base: Behind the base: Action Shots Spiking! Big gun = large appendage. He got a damn killjoy... Sniping. BR combo. Safe...for a few seconds. Stealing MY flag? Download link, in case you missed the first one. Porq
A overhead screen of the whole map would be of much help. The merging looks pretty well, especially with the double walls, they always move on you after you place them but yours look pretty slick.
We had a good run around on this the other day and I quite enjoyed it, even though 1v1 Conquest is more of a joke than anything . I notice there are still no railings round the checkerboard wall-floor bit at one end, I'm HOPING this was down to OLN considerations, and not because you wanted to keep the bit that caused so much Pegasi-death, you swine. I'm still interested to see how this will play with a full team game of Conquest, since it's technically assym not only in terms of geometry but also in terms of the territory layout, it could well work but I'm interested to see how it plays out. I still like the middle sniper placement, stops it becoming a massive base defense tool and making real end to end play so repetitive, at least in our games, but I can see this being the case in full games as well. Nice one dude, glad to see you got round to posting it. But still, RIP Sand.