Sandbox Porq v2

Discussion in 'Halo 3 Competitive Maps' started by mastersync23, May 8, 2009.

  1. mastersync23

    mastersync23 Ancient
    Senior Member

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    [​IMG]

    "For use with Conquest v3, CTF, and Team Slayer. 4-6 players."

    This is an updated version of my map, Porq. I have used most of the pictures from my previous post, because, really, I've only tweaked a few things. I've made an offshoot that contains a mongoose, I've shifted the needler to this area, and added two spike grenades.

    Thanks to all my testers for helping me find glitches, bugs and balance problems. The largest bug we found was that the flags spawned in the crypt for some reason...

    Now, before any of you fret, I know the Conquest rules/ guidelines. I have broken these. I don't see the point in not having equipment, or low clip weapons. I have a fairly open map, so why should I have CQB weapons? I have added many weapons that you normally wouldn't see in Conquest.

    AZN, eat your heart out.

    I hope you enjoy it.


    Weapons:
    Battle Rifle x8
    Carbine x3
    Sentinel Beam x1
    Plasma Pistol x1
    SMG x2
    Spiker x2
    Sniper Rifle x1
    Brute Shot x1
    Rocket Launcher x1
    Needler x1
    Pistol x2
    Mauler x1
    Machine Gun Turret (Can only be used if torn off) x1
    Missile Pod x1

    Equipment:
    Frag Grenade x4
    Plasma Grenade x4
    Spike Grenade x2
    Bubble Shield x1
    Regenerator x1
    Overshields x1

    Vehicles:
    Mongoose x1
    Layout Pictures


    Overview of Defenders base:
    [​IMG]

    Closer look at archway:
    [​IMG]

    Rocket corner (Note: I've moved the needler to the mongoose hut):
    [​IMG]

    Spiker hut:
    [​IMG]

    The tunnel upwards and a tactical jump:
    [​IMG]

    The two pillars further past the tunnel:
    [​IMG]

    A new mongoose hut, the newest, best addition to the map:
    [​IMG]

    Continuing on, this is the most open part of the map. Be wary of snipers:
    [​IMG]

    Looking back on the previous pic:
    [​IMG]

    An overview of the attackers base:
    [​IMG]

    The main part of cover at the attackers base:
    [​IMG]


    Behind the base:
    [​IMG]



    Action Shots


    Spiking!
    [​IMG]
    Big gun = large appendage.
    [​IMG]

    Safe...for a few seconds.
    [​IMG]


    Stealing MY flag?
    [​IMG]

    Download link, in case you missed the first one.

     
    #1 mastersync23, May 8, 2009
    Last edited: May 8, 2009
  2. Rho Fs

    Rho Fs 2x2 Forge Judge
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    Porq Porq Porq. I remember the v1 of this. I liked it because of how different it seemed. I don't really remember the old one honestly :p so i can't really tell what you changed in the v2. Looks like the gameplay for this map would be pretty intense. Good job on the map!
     
  3. Ryan

    Ryan Ancient
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    From what i can see in the screenshots, this looks like it could be a fun Conquest map. You should upload an overhead view of the map. good job =D
     
  4. cory21

    cory21 Ancient
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    You seem to have a lot of power weapons on your map. I can't tell how big your map is because all your pics are really close up. I also suggest not having so many holes in the floor near the sentinel beam, its really frustrating when your in a BR fight and all of a sudden you randomly fall to your death. However, you have some really nice forging and interlocking which is looks really smooth. It does look like it could be a really fun conquest map.
     
  5. Runic Aries

    Runic Aries Ancient
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    this seems very well thoughtout but i have a question: how did you get an orange flag? photoshop?
     
  6. mastersync23

    mastersync23 Ancient
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    Use the fusion coils as a reference on the long part.
    Don't tell Pegasi Delta, but...there's a reason for those.

    In territories, you can change to the orange team. I thought that orange would be easier to see.
     

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