Polycephaly

Discussion in 'Reach Race Maps' started by Tay25, Aug 14, 2012.

  1. Tay25

    Tay25 Forerunner
    Senior Member

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    Polycephaly

    By: xDangles25x

    This is a map that I built 1/4 of the way on sandbox in halo 3 and decided to build on forge world. It is a dual skytrack with 3 jump intersections and 1 normal intersection.
    I also had to rebuild the first part of the track because originally the first jump intersection was right after the track overlapped and it was hard to have enough speed to make the jump.

    · What inspired your creation?
    I knew it would be easier to build it on reach because of fine editing and the amount of structure items that are available. The last vertical intersection was inspired by masta payps with his map sonic wave in H3 which had a vertical intersection.

    · How long did it take you to build this track?
    Probably 25 hours cause of the rebuilding part.

    · What aspect of the track took you the longest to make?
    Trying to fix the jumps, there are 6 so it took me a while to make them all work, there is still 1 that is a bit screwy but only if you hit it really fast on left side.
    Also rebuilding the track after it was complete took a while because I had to connect the tracks together and keep it smooth.

    Overview 1:
    [​IMG]

    Overview 2:
    [​IMG]

    Starting Area:[​IMG]


    Track Overlaps:
    [​IMG]

    First Jump Intersection:
    [​IMG]

    Regular Intersection followed by a bank turn:
    [​IMG]

    Second Jump Intersection:
    [​IMG]

    Last Funky Jump Intersection:
    [​IMG]

    Bank turns for each side of track:
    [​IMG]

    End of track, leading to opposite track side started on:
    [​IMG]
     

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