NikkoJT submitted a new map: Polar Vertice - Let their blood run cold. Let your fury be the chill wind. Read more about this map...
Geometry looks fantastic! Textures and overall art, not helping. Try exploring more colors and/or different gradients of forerunner art on accents. Volumetry looks so plain, even with that variety of bent and angled geometries. Use contrasts to make the aesthetics more pleasurable to the eye and also functional to help players navigate your map. For example: Doors are framed not only by the colored pylons but the abscence of dark forerunner structure, it helps the eye point out a difference of depth.
I've done an update that makes some changes to grey values and reflectivity to improve depth. Inset surfaces tend to be darker. Floors tend to be darker and more matte. I've also modified some frost textures to be less...ugh, and added more snowdrifts to help highlight passages. Cleaned up a few small pieces into larger pieces too, but you can't see that. Also, the bottom ledge outside has been extended by 8 units, and several overhangs around the map now feature stalactites. I've adjusted the near fog settings too, which should improve depth perception.