Greeting, fellow forum goers! This is my first post on here so forgive me if I send you to a broken link, etc. I came up with his idea in H3, and since reach has an exponential amount of customization, I'll be able to perfect my gametype with ForgeHub's help! The game starts with the survivors all spawning on a platform floating off of the ground. http://img96.imageshack.us/img96/2952/reach6365530full.jpg http://img535.imageshack.us/img535/9851/reach6365563full.jpg The survivors all have 4x overshields that slowly decay, gravity hammers and high damage resistance, and friendly fire is off. The survivors' goal is to use their gravity hammers to push the other survivors off of the platform to be killed by the few zombies(piranhas) who are jumping around underneath to feed on the losers; whoever is the last survivor becomes the Last Man Standing and gets the point for the round. This all can be timed, and there will have to be an honor system where after the survivor gets the point, he just lets himself be killed by the zombies since he already won the round. If the LMS decides to be a jerk and stay on the platform, a flight of stairs will spawn on 2 corners of the platform after 2-3 minutes after the round started, so the zombies can chase the LMS. I also made the settings for the LMS changed to where he has no shields and cant jump anymore. There would be an odd number of rounds that the Party Leader can change depending on how many players will be playing. The zombie/human choosing would be random and so it would cycle through everyone to get a chance to win a point. Luckily this time you are able to pick how many zombies there are instead of 25-50-75% zombies. If for some reason the last two remaining survivors manage to push each other off the platform at the same time, it would be up to the zombies who dies first. The zombies are invincible to everything, and have slightly higher than normal speed, and slightly higher jumping. It's really fun to be both the survivors and the zombies in this gametype i've noticed, and that's rare in most of the Living Dead Double EXP Weekends. I had it originally tested by a few people in DSO clan (a branch of gamers that quit PMS clan) and they seemed to enjoy it. Feedback and thoughts on how this sounds/looks and if you got any ideas would be greatly appreciated :]
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