I love this map as a small slayer map. It's just so new, it doesn't feel like anything else out there. Now that it's all blocked well, even better. Everybody should play this one, preferably with a small party if you don't want to play with yourself.
He fixed lots of things, especially in preventing players from escaping. I think that's great, getting feedback and going to the trouble to improve the map. The weapon balancing seems to have undergone some large changes too. E.g: Removing Sniper for Rockets - that alone is a huge change! Looks interesting, I may well check this out later in the week. Looks like there might be a lot of grenade spam though, have you noticed that happening at all?
I played this with a part of four. It was fun, a good map. I tried the first one, but didn't like it due to the ability to get out. But i like this one alot more. The teleporter is really a hub for the activity. The wild goose chases that go through there are amazing.
It actually feels pretty small to me... it must just be the pics The other thread is over 5 pages back, it would be hard to just update that... people would complain about bumping it. Anyways, who doesnt like making new threads? Theres some, but its really easy to jump out of the way with so many openings on the sides. I can see it being a problem though in an intense 8 player FFA though, I havent tried that yet Yeah, I changed it to a two-way to spice things up
Im glad you two like it... anyone have anything they think could be better, maybe weapon placement? Shock said there may be too many nades and I slightly agree with that.
Stunning map Novak. Very unique and I can see some epic 1v1 matches happening here. I did find a couple issues that you may want to consider for a possible v3. 1. The map isn't set up for any gametypes, not even slayer. You need to place some starting points for each team (a players starting position greatly determines the flow of the game and can make or break a map). You also have placed no objective goals on the map. There are a couple of the foundry default goals on the map (an oddball spawn, one territory marker, one bomb spawn point in the map, 2 bomb spawns outside the map, one hill marker, etc.) I think this would be a great oddball and KOTH map, but the gametypes could use some work. The default oddball spawn is playable, but it'd be better if it was centered on the map. 2. In addition to Starting points, respawn areas would help this map greatly. In a map as long and narrow as this, spawning would become pretty predictable after just a short time. Respawn areas will vary the spawns and make for much more interesting, fun gameplay (no one enjoys getting spawn killed). 3. The weapon respawn times could use some work. I noticed that you had 2 maulers and a sword all with a 30 second respawn time. These weapons are far too powerful to be so frequent in such a small map like this (much less any map). I would also recommend taking out the extra clips in both maulers. You could maybe get away with 60s repawns for them, but 90 or 120 would probably be better. I would also drop the ammo count in the rockets as well, as they can dominate this map much too easily. The map layout itself is awesome, but the gameplay is currently lacking. This map would most definitely get an 'A' if these changes were implemented. Hopefully you'll grace us with a v3 in the near future.
I never thought about the maulers, thanks for that tip Ill change those... I wasnt planning on making another version but if people want one I guess I can. I thought I put the rockets to only one clip too, I guess I forgot Also I dont know anything about respawn areas or any of the advanced spawning stuff. I read all the threads but I need to actually see stuff. If you know of a map that has a good example of effective respawning Id love to download it so I can see it in action
(Official Review Hub review) Enjoyment: 9/10 This map was very enjoyable while playing crazy king, with plenty of "Hahahaha!" moments that kept things exciting. Dull moments were few and far between, although the lack of a variety of interesting weapons was a small disappointment. Overall, it made a lesser-played game type, very fun. Balance: 7/10 Balance was obviously a concern on this map, as the author went to lengths to make the power weapons harder to get: the rocket hangs in the middle of the air, and the sword is behind a barrier. While the sword did not dominate like as on some maps, the maulers were a bit too overused and over-powered. Another issue was with the hill placement, one location had only one entrance was extremely easy to defend. Durability: 6/10 While playing, we could not find anyway out of this well-constructed map. Spawn points were an issue, however. Some points were placed too close together, but the spawning issues could have been fixed with the use of more spawn areas. Aesthetics: 8/10 Interlocking on this map is very nice and well done, although with some flaws. The door platforms bothered me, because sometimes the bridge above it would hinder you jumping. I liked that the "Door" objects were placed outside the map, so they couldn't obstruct game play. Finally, a favorite of all those playing was the "flame-grenade dispenser", an upside-down receiver node that occasionally "dispensed" flame grenades. Originality: 6/10 Although a great map altogether, Pinnacle just doesn't really offer anything hugely brand new and exciting. Although it has lots of great little features, I can't say there nothing that can really make the map stand out, except for perhaps the general shape of the map, which is very unique. It's sort of like a horseshoe around the sides, but with an elevated area in the interior. Overall score (Average of the above): 7/10 This map is one of my favorite that come out recently, for sure. Good weapon placement and nice atheistics, along with cool little features give the map plenty of replayability. Spawn areas could use work, as well and the grav-lifts, but besides that , a very nicely done map!
i playedthe first 1 and really liked it and the only proble i found in it is that it wasnt escape proof. i did fix that but never could find you to give you it but asit seems you fixed that and made it much better. very nice. 4/5