After creating my first map and posting it to the standard map feed, I altered it based on some suggestions. If the central pillar looks familiar, that is why. I really liked the jumping trait zone in the pillar, since it allowed an extra escape route that wouldn't be possible with a gravlift. I took out almost all the catwalks and moved the second level out beyond the inner circle (now you will know what level someone is on by radar) to lessen the confusion. front right Zoomed front view. Jumping at the blue light takes you to the top between the two opposing team ramps. Inside the bottom circular room, green takes you to the second level hall created by the artifact walls. I set it up to play Slayer, KotH, CTF, and Oddball. I welcome any and all feedback. GT is GAAGAA1829 to search if interested.