I'm afraid I'll be on a hiatus for a while sailing the seven seas and plundering ships in a week but I'll certainly be back for halo 6.
You know I haven't seen that yet. I was also worried about that, but we keep the initial location of the sender at an angle to the map, so idk, maybe that with a 0.5 time to reach target helps. But maybe it's just waiting to happen sometime haha. Though we do see if you're standing too close to someone and try to teleport, you both go or sometimes the other person goes and you don't lol. Makes for interesting battles. If you need help trying to get your maps to work feel free to chat with SexyMasterChief
@CaptainDireWolf it is sad to see you go, but I will say this map looks amazing and I have always been a fan of your work. You did a great job with this map and I love the concept. I cannot wait to see what you make next! -FRED lllll
I would love to see this end up in MM in it's own playlist, it almost feels like it's own game within a game kind of like how Counter Strike was originally a mod for Half Life.
Sorry unless I missed this do you need to play any particular custom variant? Or just the standard 2v2?
CaptainDireWolf updated PhaseShift with a new update entry: PhaseShift Read the rest of this update entry...
Excellent concept and execution. Love maps that offer unique gameplay. That said, could OP (or any scripting gurus) explain the scripting in this? I'm working on replicating a portal gun and understanding this map's mechanics would be greatly helpful in figuring that out.