Pharos

Discussion in 'Map Discussion' started by WAR, Mar 6, 2015.

  1. WAR

    WAR Cartographer
    The Creator Forge Critic

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    Your view about this Map?
     
  2. IMAROLLINGSTONE

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    Yeah. It looks good, but this post needs seven unique images to qualify for the contest. Hurry!
     
  3. SgtSlaphead

    SgtSlaphead Talented
    Forge Critic Senior Member

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    This map is a lot of fun. I love the fluid gameplay that you get from all the ledges around this map. When I played this I felt like if I saw it, I could jump there. This freedom of movement combined with the visual theme has got you a pretty damn awesome map. Good job Mr Canadian man!
     
  4. a Chunk

    a Chunk Blockout Artist
    Forge Critic Wiki Contributor Senior Member

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    Pharos was one of the most tested maps for the 1v1 contest. Ultimately, what prevented it from rising to the top 3 was that it proved too easy to escape from battle as we all became more familiar with the map and it's lines of sight. There was also a little bit of 'ring around the rosy' happening at top mid. I think the map is best suited for 2v2 or small FFA's.

    I do have 2 suggestions that I think will improve the 1v1 play on here:
    1. Static spawning OS and Sniper - with the map playing a bit on the slower side, this would increase movement a little bit.
    2. Move the Sniper to the corner diagonally opposite of OS - This will put OS and Sniper in opposite corners. It then leaves the teleporter sender and receiver in the other two corners, with the receiver location offering lines of sight to both OS and Sniper.
     

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