Sandbox Petroleum v2

Discussion in 'Halo 3 Competitive Maps' started by Squidkake, Aug 6, 2010.

  1. Squidkake

    Squidkake Forerunner

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    PETROLEUM V2
    Based on the comments I recieved on my first version of "Petroleum", a pipeline map, I noticed there were some considerable changes that needed to be made. ​
    • First, there were two needlers on each side. Thanks to one of my comments, I realized they were overpowered. So I put only one in the center of the map near the camo.​
    • Also, I was given the idea to put a base in the middle where the camo spawns. I didn't like the idea of a base because I didnt want to take away from the rest of the map where the battles SHOULD be happening. So instead I put some cover.​
    • Speaking of cover, I also put some Tube Ramps (which btw make excellent barriers) as cover along each main pipeline.​
    • Another big change which alters gameplay would be the addition of mongooses. I did some tweaking on part of the map to comfort the vehicles.​
    • Another change I made (which was not suggested in my fedback) was the addition of two Turrets for each side. I thought it would spice up the gameplay, but if you guys dont like that idea, I will dispose of them for v3.​
    • And finally, I was asked to post what gametypes are playable for the map. For those who are still wondering, it plays for CTF, Slayer, and my favorite, territories.​
    Here is a pic of the old map's layout:
    [​IMG]

    And here is the NEW AND IMPROVED layout:
    [​IMG]

    To finish off, her are some more pics of the map:
    [​IMG]

    [​IMG]

    I appreciate the critisism so if you have any, please feel free to post it. I will make a v3 with the feedback I get.​
    ---
    woops, i forgot to put a brute shot on the other side on the layout. SORRY :(
     
  2. Squidkake

    Squidkake Forerunner

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