PETROLEUM V2 Based on the comments I recieved on my first version of "Petroleum", a pipeline map, I noticed there were some considerable changes that needed to be made. First, there were two needlers on each side. Thanks to one of my comments, I realized they were overpowered. So I put only one in the center of the map near the camo. Also, I was given the idea to put a base in the middle where the camo spawns. I didn't like the idea of a base because I didnt want to take away from the rest of the map where the battles SHOULD be happening. So instead I put some cover. Speaking of cover, I also put some Tube Ramps (which btw make excellent barriers) as cover along each main pipeline. Another big change which alters gameplay would be the addition of mongooses. I did some tweaking on part of the map to comfort the vehicles. Another change I made (which was not suggested in my fedback) was the addition of two Turrets for each side. I thought it would spice up the gameplay, but if you guys dont like that idea, I will dispose of them for v3. And finally, I was asked to post what gametypes are playable for the map. For those who are still wondering, it plays for CTF, Slayer, and my favorite, territories. Here is a pic of the old map's layout: And here is the NEW AND IMPROVED layout: To finish off, her are some more pics of the map: I appreciate the critisism so if you have any, please feel free to post it. I will make a v3 with the feedback I get.--- woops, i forgot to put a brute shot on the other side on the layout. SORRY