Petechia

Discussion in 'Reach Competitive Maps' started by PurexXxChicken, Mar 1, 2012.

  1. PurexXxChicken

    PurexXxChicken Forerunner

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    [​IMG]


    EDIT: DOWNLOAD LINK FIXED.

    This is a map. It is a BTB map made on the whole of Alaska. It is an asymmetrical map, but is pretty even on both sides. It supports Team Slayer, Assault, Capture the Flag, King of the Hill, Rocket Race, Rocket Hog Race, Hog Potato and Speedpile.

    I started building up in the corner where red base is, throwing in random pieces, and then i noticed that Alaska was a lot like the canyon in terms of layout. It turns out it was actually generated that way, and would be perfect for a BTB map like Hemorrhage.

    The focus of the map was to make something like Hemorrhage, but in a different way and in a different area. This is also for the 7x7 contest.

    EDIT: in the new version, i completely redid blue base, added a little tunnel in red base to help spawning, and added various cover structures.

    Lists of pieces used and weapons

    The pieces I used were:
    1. Block, 1x1 Tall
    2. Platform, Y, Large
    3. Bunker, Small
    4. Glass Sail
    5. Tunnel, Long
    6. Ramp, Circular, Large
    7. Rock, Arch

    I based most of the weapons and vehicles off Hemorrhage, so spawn times and extra clips are pretty much the same. Each base is complete with:
    • 1x Needle Rifle
    • 1x DMR
    • 1x Sniper
    • 1x Magnum
    • 1x Plasma Pistol
    • 1x Plasma Repeater
    • 1x Shotgun
    • 1x Plasma Launcher (in forward structure)
    • 1x concussion rifle (in side structures)
    • 1x Neutral spartan Laser (in middle structure)
    • 2x Mongoose
    • 1x Ghost
    • 2x Warthogs
    • 1x Wraith

    While making this, I also noticed that most of the weapons had their own special purpose, even though they seemed a little out of place. The shotgun for instance is not in the base but near it. This is so people dont just grab it and camp their own base, but will grab it on the way to capture the enemy's flag/ plant the bomb.

    So yeah. Here are the pictures everyone will skip too first.



    Overviews

    a view of the whole map. blue on bottom, red on top.
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    view from blue's plasma spawn
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    view from the pathway
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    red's side
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    view from red base
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    "Close-Ups"

    an overview of red base
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    a view of the inside. the sniper is in the little ledge on the right, with the other weapons placed next to the teleporter and sides of tunnel EDIT: the tunnel helps red team to spawn in their base, and give them a little more cover
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    red base's teleporter...
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    which leads here, with a concussion rifle near by
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    the pathway along the edge. (red's teleporter is in the outlet of rocks)
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    red base's plasma launcher spawn
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    the center structure where the neutral spartan laser spawns
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    blue team's side structure. blue base teleports into this structure and is rewarded with a concussion rifle
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    an front view of the new and improved Blue base
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    an inside view of blue base. most weapons spawn in the little inlet on the side. teleporter is in little space to the left of the mongooses.
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    blue team's forward structure that spawns a plasma launcher
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    close up of the cover tunnel
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    and thats it. Thanks to all the people i tested the map with. a lot of thanks to czarinabox, who helped make a lot of the structures.



     
    #1 PurexXxChicken, Mar 1, 2012
    Last edited: Mar 8, 2012
  2. Waterfall

    Waterfall Forerunner
    Senior Member

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    This looks really great and balanced the lazer and sniper and pl will both be good for taking out enemy vehicles. Very nice job looks good but how much cover is in the middle? Maybe a overview pic?
     
  3. Berb

    Berb Ancient
    Forge Critic Senior Member

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    Well chicken, this certainly is a step up from d-day invasion but I do have some feedback.

    Has the map been tested at all?
    Now it may just be me, but I haven't seen or heard of this map before now. How can this be if the map has gone through the extensive testing and refining process that BTB maps demand?

    The map also looks a bit barren - lacking structure in many areas. Possibly consider refining and created a developed landscape which tends to infantry/vehicle movement in a way which finds balance. From what I can tell, the map looks definitely over-powering for vehicles: not offering the infantry escape routes or adequate cover structure. A couple of your structures look quite neat and well, however the bases look very rushed and tacky. Consider expanding your bases, making them look like legitimate smooth buildings instead of piles of pieces. Also think about removing the vast amount of vehicles on the map: 2 hogs, 2 ghosts and 1 neutral would be fine
     
  4. PurexXxChicken

    PurexXxChicken Forerunner

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    thanks. i liked how you had more ways of destroying vehicles than just other vehicles, possibly giving infantry a chance. definitely going to add more cover for them though.

    well, anything would be better than that. except maybe that one we looked at the other night, if you know what im talking about.

    and yes, i have rushed this in for the contest. i started probably a week before it ended which is why i am extremely glad to get extra time to smooth out the rough spots and actually get more than a 5v5 test on it.

    also, i think there actually is a good amount of cover for infantry, except for the long pathway, like i said before. well mostly. kind of. i am defintely gonna siphon a few rocks from other places to make more cover like hemorrhage has. yeah, i feel pretty stupid. infantry has one semi-good straight like, and then dies. definitely fixing that.

    i also saw a piece on hemorrhage while i was "researching", and it basically said: 2 people per warthogs, one per wraith, one per mongoose, and one per ghost which adds up to 8, which is perfect. so with the spawn times, everyone will have a vehicle at the beginning, or just go sniping, go for the plasma, or go for the spartan laser, and then move out to the other parts of the map. i mean, thats what im hoping. i am definitely going to get in tests now that its extended.

    im probably gonna be redoing blue base and also giving red base more than that upstairs part with the extra time and definitely get some actual tests in. so, yeah. thanks

    btw, i gave a damn
     
  5. czarinabox

    czarinabox Forerunner

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    I didn't realize you posted this. I really liked how you emphasized the ground that was already there, rather than build something that felt really artificial. In all the campaign missions in the other halo games the forunner structures were always a part of the environment and blended into things, and I feel you've really captured it. I have been against the number of vehicles on the map, but it could potentially work with true big team. Anyways, nice job, and it's a HUGE step up from how it originally was.
     
  6. PurexXxChicken

    PurexXxChicken Forerunner

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    thanks! thats what i was really going for, a natural BTB map like Hemorrhage. something that didnt feel too forced.
     

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